Interesting! That is still unusual, isn't it? I'm not aware of any other cartridge using that kind of setup.
Did the author of the other Boulder Dash version simply ignore potential licensing issues?
Search found 37 matches
- Mon May 12, 2025 11:02 pm
- Forum: Games
- Topic: Boulder Dash Preview
- Replies: 42
- Views: 18451
- Mon May 12, 2025 3:34 am
- Forum: Games
- Topic: Boulder Dash Preview
- Replies: 42
- Views: 18451
Re: Boulder Dash Preview
On that picture I can see a 8kB RAM chip, as well as an EPROM. I don't know any other cartridge that has an RAM and ROM chip on board, apart from the Super Expander, which adds 3kB. I think the ROM can only be 8kB large. So the game only needs 8+3.5kB of RAM? Why does the Youtube video say the disk ...
- Mon Dec 25, 2023 2:17 pm
- Forum: Hardware and Tech
- Topic: S-Video conversion possible as plug-and-play solution?
- Replies: 87
- Views: 103925
Re: S-Video conversion possible as plug-and-play solution?
I'm succesfully using this mod with my Sony PVM monitors and the pictures is perfect, it couldn't be any better.
I recently got a Commodore 1084S-D1 monitor but with it I only get an extremely distorted picture, it looks like a sync issue.
Any idea what the reason for that could be?
I recently got a Commodore 1084S-D1 monitor but with it I only get an extremely distorted picture, it looks like a sync issue.
Any idea what the reason for that could be?
- Tue Dec 24, 2019 2:11 am
- Forum: Games
- Topic: New interpretation of Pitfall! for PAL Vic + 16K
- Replies: 81
- Views: 61383
Re: New interpretation of Pitfall! for PAL Vic + 16K
I think this is absolutely amazing.
It doesn't even look and feel like a VIC-20 game.
Congratulations and thank you very much. It's a 10/10 from me.
It doesn't even look and feel like a VIC-20 game.
Congratulations and thank you very much. It's a 10/10 from me.
- Sun Jul 01, 2018 12:53 pm
- Forum: Programming
- Topic: ML routines library?
- Replies: 1
- Views: 4288
ML routines library?
Is there a machine language library somewhere?
I feel like having to reinvent the wheel time and time, or ask people on this forum for help, when the code snippet I need probably does exist somewhere...
I feel like having to reinvent the wheel time and time, or ask people on this forum for help, when the code snippet I need probably does exist somewhere...
- Sat Jun 30, 2018 8:39 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Re: Joystick assembler routine
Thank you, Rob, your routine works great too.
It moves my little character all the way across the screen as well, so I need to see if I can get the de-bounce routine from above to work.
It moves my little character all the way across the screen as well, so I need to see if I can get the de-bounce routine from above to work.
- Thu Jun 28, 2018 8:21 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Re: Joystick assembler routine
I've found a routine which I've disassembled like this: LDA $911F EOR #$FF AND #$3C LDX #$7F SEI STX $9122 LDY $9120 BMI jump ORA #$02 jump LDX #$FF STX $9122 CLI LSR A STA $90 $90 holds direction: up: 2 down: 4 left: 8 right: 1 fire: 16 down-left: 12 up-left: 10 up-right: 3 down-right: 5 It seems t...
- Thu Jun 28, 2018 4:27 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Re: Joystick assembler routine
I can't seem to find the CA65 to download anywhere, would be so kind an point me in the right direction?
- Wed Jun 27, 2018 10:27 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Re: Joystick assembler routine
I see, so do you think
JOY_PORT_READ_MASK = JOY_PORT_UP OR JOY_PORT_DOWN OR JOY_PORT_LEFT OR JOY_PORT_FIRE
would do the same thing in CBM Studio?
It also doesn't like this line:
and #<(~JOY_PORT_FIRE)
JOY_PORT_READ_MASK = JOY_PORT_UP OR JOY_PORT_DOWN OR JOY_PORT_LEFT OR JOY_PORT_FIRE
would do the same thing in CBM Studio?
It also doesn't like this line:
and #<(~JOY_PORT_FIRE)
- Wed Jun 27, 2018 9:49 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Re: Joystick assembler routine
Thanks, I'll try to work through it.
Just out of interest, if this line
JOY_PORT_READ_MASK = JOY_PORT_UP|JOY_PORT_DOWN|JOY_PORT_LEFT|JOY_PORT_FIRE
defines a variable, what does it actually define?
Just out of interest, if this line
JOY_PORT_READ_MASK = JOY_PORT_UP|JOY_PORT_DOWN|JOY_PORT_LEFT|JOY_PORT_FIRE
defines a variable, what does it actually define?
- Wed Jun 27, 2018 7:51 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Re: Joystick assembler routine
PS: It might be easier if you tell me which crossassembler you're using, and I can check it out myself.
- Wed Jun 27, 2018 7:44 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Re: Joystick assembler routine
Thank you for your help! The FORTH implementation doesn't seem to offer me any help, unfortunately. Beamrider, your routine looks good, but there are bits in there which I and CBM prg Studio don't understand, subsequently it throws some errors. Would you be kind enough to let me know what various li...
- Mon Jun 25, 2018 11:51 am
- Forum: Programming
- Topic: Joystick assembler routine
- Replies: 15
- Views: 12275
Joystick assembler routine
Hello everybody, I'm trying to get into VIC-20 assembly programming and wanted to find a joystick routine. It's surprisingly diffcult to find one! Eventually I did find one on here: joy_dir = $F7 joy1 = $911F joy2 = $9120 LDA #$7F STA $9122 ;set DDR for input LDA joy1 AND #$3C STA joy_dir LDA joy2 A...
- Mon Aug 07, 2017 4:56 am
- Forum: Games
- Topic: Dig Dug PAL version
- Replies: 5
- Views: 6016
Re: Dig Dug PAL version
Ahh what a pity. It's a great convert, but it's running just that extra bit too fast to be enjoyable.
- Sun Aug 06, 2017 8:38 am
- Forum: Games
- Topic: Dig Dug PAL version
- Replies: 5
- Views: 6016
Dig Dug PAL version
Does anyone know where I can get a Dig Dug PAL version for the VIC from? I have the NTSC version, but on my PAL VIC it runs way too fast.