Search found 37 matches

by naujoks
Mon May 12, 2025 11:02 pm
Forum: Games
Topic: Boulder Dash Preview
Replies: 42
Views: 18451

Re: Boulder Dash Preview

Interesting! That is still unusual, isn't it? I'm not aware of any other cartridge using that kind of setup.

Did the author of the other Boulder Dash version simply ignore potential licensing issues?
by naujoks
Mon May 12, 2025 3:34 am
Forum: Games
Topic: Boulder Dash Preview
Replies: 42
Views: 18451

Re: Boulder Dash Preview

On that picture I can see a 8kB RAM chip, as well as an EPROM. I don't know any other cartridge that has an RAM and ROM chip on board, apart from the Super Expander, which adds 3kB. I think the ROM can only be 8kB large. So the game only needs 8+3.5kB of RAM? Why does the Youtube video say the disk ...
by naujoks
Mon Dec 25, 2023 2:17 pm
Forum: Hardware and Tech
Topic: S-Video conversion possible as plug-and-play solution?
Replies: 87
Views: 103925

Re: S-Video conversion possible as plug-and-play solution?

I'm succesfully using this mod with my Sony PVM monitors and the pictures is perfect, it couldn't be any better.
I recently got a Commodore 1084S-D1 monitor but with it I only get an extremely distorted picture, it looks like a sync issue.
Any idea what the reason for that could be?
by naujoks
Tue Dec 24, 2019 2:11 am
Forum: Games
Topic: New interpretation of Pitfall! for PAL Vic + 16K
Replies: 81
Views: 61383

Re: New interpretation of Pitfall! for PAL Vic + 16K

I think this is absolutely amazing.
It doesn't even look and feel like a VIC-20 game.
Congratulations and thank you very much. It's a 10/10 from me.
by naujoks
Sun Jul 01, 2018 12:53 pm
Forum: Programming
Topic: ML routines library?
Replies: 1
Views: 4288

ML routines library?

Is there a machine language library somewhere?
I feel like having to reinvent the wheel time and time, or ask people on this forum for help, when the code snippet I need probably does exist somewhere...
by naujoks
Sat Jun 30, 2018 8:39 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Re: Joystick assembler routine

Thank you, Rob, your routine works great too.
It moves my little character all the way across the screen as well, so I need to see if I can get the de-bounce routine from above to work.
by naujoks
Thu Jun 28, 2018 8:21 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Re: Joystick assembler routine

I've found a routine which I've disassembled like this: LDA $911F EOR #$FF AND #$3C LDX #$7F SEI STX $9122 LDY $9120 BMI jump ORA #$02 jump LDX #$FF STX $9122 CLI LSR A STA $90 $90 holds direction: up: 2 down: 4 left: 8 right: 1 fire: 16 down-left: 12 up-left: 10 up-right: 3 down-right: 5 It seems t...
by naujoks
Thu Jun 28, 2018 4:27 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Re: Joystick assembler routine

I can't seem to find the CA65 to download anywhere, would be so kind an point me in the right direction?
by naujoks
Wed Jun 27, 2018 10:27 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Re: Joystick assembler routine

I see, so do you think
JOY_PORT_READ_MASK = JOY_PORT_UP OR JOY_PORT_DOWN OR JOY_PORT_LEFT OR JOY_PORT_FIRE

would do the same thing in CBM Studio?

It also doesn't like this line:
and #<(~JOY_PORT_FIRE)
by naujoks
Wed Jun 27, 2018 9:49 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Re: Joystick assembler routine

Thanks, I'll try to work through it.
Just out of interest, if this line
JOY_PORT_READ_MASK = JOY_PORT_UP|JOY_PORT_DOWN|JOY_PORT_LEFT|JOY_PORT_FIRE
defines a variable, what does it actually define?
by naujoks
Wed Jun 27, 2018 7:51 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Re: Joystick assembler routine

PS: It might be easier if you tell me which crossassembler you're using, and I can check it out myself.
by naujoks
Wed Jun 27, 2018 7:44 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Re: Joystick assembler routine

Thank you for your help! The FORTH implementation doesn't seem to offer me any help, unfortunately. Beamrider, your routine looks good, but there are bits in there which I and CBM prg Studio don't understand, subsequently it throws some errors. Would you be kind enough to let me know what various li...
by naujoks
Mon Jun 25, 2018 11:51 am
Forum: Programming
Topic: Joystick assembler routine
Replies: 15
Views: 12275

Joystick assembler routine

Hello everybody, I'm trying to get into VIC-20 assembly programming and wanted to find a joystick routine. It's surprisingly diffcult to find one! Eventually I did find one on here: joy_dir = $F7 joy1 = $911F joy2 = $9120 LDA #$7F STA $9122 ;set DDR for input LDA joy1 AND #$3C STA joy_dir LDA joy2 A...
by naujoks
Mon Aug 07, 2017 4:56 am
Forum: Games
Topic: Dig Dug PAL version
Replies: 5
Views: 6016

Re: Dig Dug PAL version

Ahh what a pity. It's a great convert, but it's running just that extra bit too fast to be enjoyable.
by naujoks
Sun Aug 06, 2017 8:38 am
Forum: Games
Topic: Dig Dug PAL version
Replies: 5
Views: 6016

Dig Dug PAL version

Does anyone know where I can get a Dig Dug PAL version for the VIC from? I have the NTSC version, but on my PAL VIC it runs way too fast.