I have started work on a new game project for the VIC-20 targeted @ 8k+ RAM configuration in 100% MCode.

Continuing on the Dice theme from my last game but much more Arcade type game play this time around, similar in someways to Tetris/Columns etc. but quite different in others.
Seeing as the screenshot doesn't reveal much, here's a bit more info:
a) Each Grid has a target number of lines that you must survive.
b) Every so often a new line of random Dice will be added to the grid, causing all those below to scroll down.
c) If the Dice reach the bottom line of the grid it's "Game Over".
d) The player controls a "Die Launcher" that can be moved left and right along the area just above "Game Over".
e) A randomly rolled Die is loaded into the Lancher which can be changed by pressing an assigned control key ie: you got a "4" - pressing the key will change it to a "5".."6".."1"... and so on, in other words you can only change up and not down and "6" cycles back to a "1" (hope that makes sense).
f) You must fire your loaded Die at one of the same value to remove it from the grid (there's much more to this but I won't say at this point - see below).
I'm not going to go into any more detail at this point, seeing as this game concept is not my idea there's "+5 Bonus Points" to the first person who can tell me the name of the original game this is based on.
At this point in time I have thrown together some graphics to work with which are very likely to change throughout the development process as will the colours used, and code for:
a) Drawing the tiles (thanks Mike)
b) Adding a new line to the grid
c) Rendering the grid to the screen
d) Trap when bottom line reached (game over)
So there's still a lot for me to do.
I would consider this a major undertaking compared to anything I've done for the VIC-20 before today, so fingers crossed this will see the light of day in some half-decent playable form.
Once I have something playable I shall post a link to a YouTube video.
Cheers
KingTrode / Jim