Cheers Wilson, and welcome to the forum.
Thanks!
- Will it be a strictly D&D fantasy setting? No hope to see something different (e.g., a post-nuclear war setting, or sci-fi)? Not that I don't like the fantasy genre, but there have been many VIC releases recently with this setting .
The setting is fantasy, but the mood is very different from those other games. It doesn't take itself seriously at all. I have already designed the picture data for almost all the rooms (over 40 of them!), so drastic changes would be quite painful.
- Will it be a point and click adventure in the classic SCUMM style? If so, will it be joystick-driven?
It is joystick-driven, but it has no scripting language or anything. When this game began it was just going to be a quick project (one month tops), so implementing something like that seemed unnecessary. Now to keep compatibility, I'm using a pretty poor system (from a programming perspective). Things like items that can be taken and doors that can be opened are handled, but other things must be programmed on a case-by-case basis. I'm definitely interested in making an easier way to make games of this style in the future, however.
- Released for disk I guess, but how much free RAM required?
Yep, the game is disk based. Right now I'm pushing the unexpanded memory, but the game will not go beyond that. It will run on an unexpanded vic-20.
- As I see from the screenshot, it looks like an almost monochrome game- or is it only the mockup?
It is not a mockup. The room I chose probably wasn't the best example of what most rooms are like. The game does have color. All the graphics are designed for 8x8 characters though, so multi-color chars are never used.
Here's a better example of the average room:
Keep up with it, I'll go buy my Halloween pumpkin tonight .

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