It's me! Found Denial through Orion70. Heard about Denial years ago, but wondered if it was an Urban Legend.

Yay! Glad to hear someone is having fun with Sorcery! Back in 1986 my neighbours and I played it to death. His Dad was a Pastor, so we couldn't cast spells when he was in the room.

Seriously!
> So in a nutshell, the dungeon IS the same, but the actual starting
> points swop around so visiting point 1 could be any of the 4 each load?
To clarify: The maze stays the same, but all 4 doors are randomly placed at new locations. The good news is it should be pretty easy to change. Somewhere in the code it'll seed the random number generator, then generate the maze, then reseed it with the TI system variable, then set the doors, the mobs, etc. Just move the set the doors part before the reseeding. Of course, I'm going off some real old memories here...
I *do* have the all the old notes lying around here; planned it out on paper so all the variables and line numbers are written down and what the routines do. Also the original bit art. Unfortunately will have to go through 40 plastic storage boxes before I can find them

If someone can send me an ASCII listing or tell me how to generate one (I got gibberish with CBM2IBM) I'll see if I can find it. Shouldn't be too hard but... There'll be a reference to TI and then a FOR I=1TO4 or I TO ND or something like that.
Yeah. I think changing it's a good idea. I'll also place the source in the public domain; do with it whatever you like. If you want to fork the source, go for it and I'll link it off the site or merge the changes or whatever you like. Orion's disk change sounds good too. Think I'll download it

There are a few bugs in ERRATA worth fixing too. BTW memory is tight if you're on 16Kb exp (ie. 19.5Kb); uses every last byte. There is a line you could delete where there is a real small chance (very small) that the mob will grab your weapon out of your hand. Otherwise if you're running with 24Kb you'll have no problems.
Sequel: Yeah! Looked at this a few years ago when the MMPOG were big. Market is awash with them now, so glad I didn't. But someday for sure; the idea is just too much fun!
> didnt know there was Sorcery for Vic20.
It was never published. Did try, but this was through two clueless Aussie companies. Ozisoft and Imagineering. Ozisoft gave all their games to some dweeb to evaluate who stuck them in his Dad's garage and forgot about them. Imagineering sat on it for a year and ignored all my letters until I finally threatened to sue their asses. (I was 16 or something at the time.) Imagineering was owned by a guy called Jodee Rich, who went on to create OneTel = one of Australia's biggest corporate colllapses. I reckon Richard Garriot with his zip-locked plastic bags had a far better idea.
