Two new games for the 8k Expanded Vic - 2022
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- huffelduff
- Vic 20 Enthusiast
- Posts: 154
- Joined: Sat Sep 05, 2020 9:14 am
Two new games for the 8k Expanded Vic - 2022
Hello there everyone,
I hope that 2022 is treating you well so far.
I have two new games to share for the Vic-20 with 8k expansion.
1. Wormhole - Become an interstellar taxi driver
2. Jovian Moon Lander - A lunar lander clone
Anyhow if someone could test them on physical hardware I would be much oblidged.
Greetings to all
Links:
https://huffelduff.itch.io/wormhole
https://huffelduff.itch.io/jovian-moon-lander
I hope that 2022 is treating you well so far.
I have two new games to share for the Vic-20 with 8k expansion.
1. Wormhole - Become an interstellar taxi driver
2. Jovian Moon Lander - A lunar lander clone
Anyhow if someone could test them on physical hardware I would be much oblidged.
Greetings to all
Links:
https://huffelduff.itch.io/wormhole
https://huffelduff.itch.io/jovian-moon-lander
- huffelduff
- Vic 20 Enthusiast
- Posts: 154
- Joined: Sat Sep 05, 2020 9:14 am
Re: Two new games for the 8k Expanded Vic - 2022
Hi there,
I have two new games to share for the Vic-20 with 8k expansion.
1. Wormhole - Become an interstellar taxi driver
2. Jovian Moon Lander - A lunar lander clone
Here's the link to the thread to get the downloads:
viewtopic.php?f=10&t=10343
Greetings
I have two new games to share for the Vic-20 with 8k expansion.
1. Wormhole - Become an interstellar taxi driver
2. Jovian Moon Lander - A lunar lander clone
Here's the link to the thread to get the downloads:
viewtopic.php?f=10&t=10343
Greetings
Re: Two new games for the 8k Expanded Vic - 2022
thanks for sharing, you are really "prolific" 
PS: I've noticed that both games start from $1200 and you have to load them by using LOAD"GAME",8,1 I think is better they start from $1201 so you may load them even with a simple LOAD"GAME",8

PS: I've noticed that both games start from $1200 and you have to load them by using LOAD"GAME",8,1 I think is better they start from $1201 so you may load them even with a simple LOAD"GAME",8
Mega-Cart: the cartridge you plug in once and for all.
- huffelduff
- Vic 20 Enthusiast
- Posts: 154
- Joined: Sat Sep 05, 2020 9:14 am
Re: Two new games for the 8k Expanded Vic - 2022
Hi there nbla000,
You wrote:
You also wrote:
Moving forward a few decades, when I decided to start playing with 8-bit again, I was working on a piece of software for the 64 and I stumbled onto a site with a lot of reference material. There was a lot of Vic stuff and so for the fun of it I started reading. About two days later I was still reading and going through old program listings... So I shelved the 64 software and started with the Vic.
So I'm still on my Vic-20 honeymoon so to speak. To me it is still a brand spanking new computer
Greetings
H
You wrote:
Its been corrected. Thanks a bunch.I think is better they start from $1201 so you may load them even with a simple LOAD"GAME",8
You also wrote:
There's a good reason for that. You see I originally got a Commodore 64 in the mid 1980s. A couple of years later someone gave me a hand me down unexpanded Vic-20. I messed with it a bit and then put it in a closet. Compared to the C64 the Vic's virtues did not appeal to me back then.thanks for sharing, you are really "prolific"
Moving forward a few decades, when I decided to start playing with 8-bit again, I was working on a piece of software for the 64 and I stumbled onto a site with a lot of reference material. There was a lot of Vic stuff and so for the fun of it I started reading. About two days later I was still reading and going through old program listings... So I shelved the 64 software and started with the Vic.
So I'm still on my Vic-20 honeymoon so to speak. To me it is still a brand spanking new computer

Greetings
H
- chysn
- Vic 20 Scientist
- Posts: 1204
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- Website: http://www.beigemaze.com
- Location: Michigan, USA
- Occupation: Software Dev Manager
Re: Two new games for the 8k Expanded Vic - 2022
The lander game is a neat take on the concept. The audio clips really make it stand out!
Wormhole feels like it has this split personality. On the one hand, it seems like a universe that you can explore. On the other hand, the controls are extremely demanding and require perfect precision. I might get the hang of it!
Wormhole feels like it has this split personality. On the one hand, it seems like a universe that you can explore. On the other hand, the controls are extremely demanding and require perfect precision. I might get the hang of it!
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5
WIP: MIDIcast BASIC extension
he/him/his
WIP: MIDIcast BASIC extension
he/him/his
- huffelduff
- Vic 20 Enthusiast
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Re: Two new games for the 8k Expanded Vic - 2022
Hi Chysn,
Hope you're having a good 2022.
You wrote:
You wrote:
Over time it was supposed to become a space trading game with a small FPS and even gambling and also a bit of resource management (after seeing ZEPTOPOLIS)
But I ran out of steam and got tired of it. So there you have it.
Maybe I'll come back to it at some point.
Greetings
H
Hope you're having a good 2022.
You wrote:
mr. Armstrong and his historical proseThe audio clips really make it stand out!

You wrote:
Yeah it has a split personality so to speak. Its two different games I stuck together, hehe.Wormhole feels like it has this split personality.
Over time it was supposed to become a space trading game with a small FPS and even gambling and also a bit of resource management (after seeing ZEPTOPOLIS)
But I ran out of steam and got tired of it. So there you have it.
Maybe I'll come back to it at some point.
Greetings
H
- chysn
- Vic 20 Scientist
- Posts: 1204
- Joined: Tue Oct 22, 2019 12:36 pm
- Website: http://www.beigemaze.com
- Location: Michigan, USA
- Occupation: Software Dev Manager
Re: Two new games for the 8k Expanded Vic - 2022
Oh, yeah, I remember an Amiga game I had called Elite II that involved exploration, trading, space combat, etc. That was kind of fun, maybe a bit troubling in the slave trading mechanic. It was almost impossible to control the ship by any means other than automatic.huffelduff wrote: ↑Mon Feb 21, 2022 8:56 am Over time it was supposed to become a space trading game with a small FPS
Anyway, I did manage to pick up a couple passengers in Wormhole! Unfortunately, I got them killed immediately.

Incidentally, one of the reasons I stick to unexpanded games is the real possibility of me "running out of steam." If I ever do a bigger game, it'll be because it needs a lot of data, not a lot of code.
Re: Two new games for the 8k Expanded Vic - 2022
Thanks for the time and effort to make games for the VIC 20, keep it up we all appreciate it!!!
- huffelduff
- Vic 20 Enthusiast
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Re: Two new games for the 8k Expanded Vic - 2022
Hi there chysn and Rich,
chysn you wrote:
The lunar lander game is about 4k of compiled code in total, the next 6k is just the two audio samples.
BTW congratulations on the MIDI code and hardware. Nice work indeed.
Rich you wrote:
I checked out the games you posted by the Japanese author(inufuto)
The cross compiler by Fabrizio-Caruso is impressive and I am/have been tempted HOWEVER
There is something about coding in assembler and working with the Vic internals directly that just keeps me hooked.
Now I am not even close to pushing the Vic's capabilities yet but I'm going to keep on trying to improve my code and style as time and opportunity allows.
Maybe one day I'll get there.
Some footnotes notes on some game coders:
Aleksi Eben's (aeb) old code (circa 2003) is mind blowing. What he can do in 1k is absolutely fantastic.
Then I dunno If you guys/gals saw what Andy from Hewco is up to with his pixel perfect platformer. I dunno if its finished yet but what I saw left me gawping.
And then there's the new Boulder dash by Peiselulli of tRSi...
So to all the Vic game coders... One day Gyruss will exist on the unexpanded Vic (just kidding
)
Greetings
H
chysn you wrote:
That's exactly where I was heading but... (your next comment elucidates)Oh, yeah, I remember an Amiga game I had called Elite II that involved exploration, trading, space combat, etc.
Yep, at about 1.5 kloc's (thousand lines of code) I get restless and a bit confused.Incidentally, one of the reasons I stick to unexpanded games is the real possibility of me "running out of steam." If I ever do a bigger game, it'll be because it needs a lot of data, not a lot of code.
The lunar lander game is about 4k of compiled code in total, the next 6k is just the two audio samples.
BTW congratulations on the MIDI code and hardware. Nice work indeed.
Rich you wrote:
Thank you so very much. I really appreciate the encouragement.Thanks for the time and effort to make games for the VIC 20, keep it up we all appreciate it!!!
I checked out the games you posted by the Japanese author(inufuto)
The cross compiler by Fabrizio-Caruso is impressive and I am/have been tempted HOWEVER
There is something about coding in assembler and working with the Vic internals directly that just keeps me hooked.
Now I am not even close to pushing the Vic's capabilities yet but I'm going to keep on trying to improve my code and style as time and opportunity allows.
Maybe one day I'll get there.
Some footnotes notes on some game coders:
Aleksi Eben's (aeb) old code (circa 2003) is mind blowing. What he can do in 1k is absolutely fantastic.
Then I dunno If you guys/gals saw what Andy from Hewco is up to with his pixel perfect platformer. I dunno if its finished yet but what I saw left me gawping.
And then there's the new Boulder dash by Peiselulli of tRSi...
So to all the Vic game coders... One day Gyruss will exist on the unexpanded Vic (just kidding

Greetings
H
- necronom
- Vic 20 Dabbler
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- Joined: Mon Jul 19, 2010 11:41 am
- Location: Middlesbrough, UK
- Occupation: IT Support
Re: Two new games for the 8k Expanded Vic - 2022
I've just got back to playing some Vic-20 games, and I've just tried Jovian Moon Lander.
I was surprised to hear the digitised speech! An excellent addition
In this game and the previous one of yours that I played (Monster Maze) you use a very small font for the game title that isn't readable on a CRT through composite. Red is especially bad for this, so a larger font would be better for real hardware.
A personal thing with the controls: I'd much prefer to push up to thrust up, like left and right thrust left and right. Pressing a button for up and left/right for left/right is very confusing to me. Maybe up and fire could have both thrusted up?
Great work. I'll be trying Wormhole soon.
[edit] Just tried again and I think I've got used to fire to thrust. I was going up upload to YouTube, but I found an emulated play of it where the player died in almost the exact place I did.
Just tried Wormhole. I'm confused about the teleport screen. Is there a way to tell who is an enemy. I don't really understand the screen or what's going on. Once I got rid of an enemy, another time it was not an enemy, and another time I was shot. There are people at the top and bottom of the screen and I'm not sure why or what they mean.
I can read the font much better on this one.
[edit again] I've just noticed the happy and sad faces. I have to collect the happy ones and eject the sad ones.
I was surprised to hear the digitised speech! An excellent addition

In this game and the previous one of yours that I played (Monster Maze) you use a very small font for the game title that isn't readable on a CRT through composite. Red is especially bad for this, so a larger font would be better for real hardware.
A personal thing with the controls: I'd much prefer to push up to thrust up, like left and right thrust left and right. Pressing a button for up and left/right for left/right is very confusing to me. Maybe up and fire could have both thrusted up?
Great work. I'll be trying Wormhole soon.
[edit] Just tried again and I think I've got used to fire to thrust. I was going up upload to YouTube, but I found an emulated play of it where the player died in almost the exact place I did.
Just tried Wormhole. I'm confused about the teleport screen. Is there a way to tell who is an enemy. I don't really understand the screen or what's going on. Once I got rid of an enemy, another time it was not an enemy, and another time I was shot. There are people at the top and bottom of the screen and I'm not sure why or what they mean.
I can read the font much better on this one.
[edit again] I've just noticed the happy and sad faces. I have to collect the happy ones and eject the sad ones.
- Spectrum
- Vic 20 Hobbyist
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Re: Two new games for the 8k Expanded Vic - 2022
Just played to Wormhole and Jovian Moon Lander and I loved them, especially the last one. It reminds me good old Jupiter Lander and the many hours I and my cousin spent on it in the 80s. Very good game, I love the smooth sprite moving and the different levels. The speech amazed me!
Great job, I'm going back to play!

Great job, I'm going back to play!

- huffelduff
- Vic 20 Enthusiast
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Re: Two new games for the 8k Expanded Vic - 2022
Hi Necronom, thanks for the tip - I'm going to keep that in mind going forward.
Glad you got the hang of it. I vexed over the controls a bit. I felt it was needed to use the fire button seeing as its your main thruster and all. Remember: You're an ace pilot, so intricate controls are a cakewalk for the likes of you.necronom wrote: ↑Sun May 15, 2022 11:24 am A personal thing with the controls: I'd much prefer to push up to thrust up, like left and right thrust left and right. Pressing a button for up and left/right for left/right is very confusing to me. Maybe up and fire could have both thrusted up?... Just tried again and I think I've got used to fire to thrust
Footnote: I considered giving a screen code if one finished the eight landing so that one could e-mail me for a pdf Jovian Lander "Pilot's" license certificate. I think I ran out of space to code it in so I never got round to it. If I release this game with a compilation one day I may refactor the code and make it more efficient and then include this feature

I knew you'd figure it out.
Greetings
H
Last edited by huffelduff on Wed Oct 26, 2022 6:49 pm, edited 2 times in total.
- huffelduff
- Vic 20 Enthusiast
- Posts: 154
- Joined: Sat Sep 05, 2020 9:14 am
Re: Two new games for the 8k Expanded Vic - 2022
Thanks Spectrum.Spectrum wrote: ↑Sat Oct 22, 2022 7:41 am Just played to Wormhole and Jovian Moon Lander and I loved them, especially the last one. It reminds me good old Jupiter Lander and the many hours I and my cousin spent on it in the 80s. Very good game, I love the smooth sprite moving and the different levels. The speech amazed me!
Great job, I'm going back to play!
And thank you for your kind comment on itch.io.
I appreciate it.
Greetings
H
Here's some mock ups of things I'm playing with