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Re: Famicom-music on VIC-20

Posted: Fri Sep 03, 2021 8:45 am
by beamrider
^ Thanks
Can you post the new Gyruss?

Re: Famicom-music on VIC-20

Posted: Sun Sep 05, 2021 7:16 pm
by malcontent
ThePhotoChemist wrote: Sun Aug 08, 2021 9:15 am
Victim_RLSH wrote: Sat Aug 07, 2021 11:55 am That is epic! Any chance of getting some of the music from Solstice? A vic would probably explode attempting that... :P
https://www.youtube.com/watch?v=k1A85jN5ca0

Man, I don't know what I was expecting (having not played it), but that title theme absolutely SLAPS. I had to tweak the script a bit to pull in some of the higher notes, but it seems like it worked pretty well. You weren't kidding, this songs really throws a lot of notes at the VIC.

I love the way arpeggios sound like this. People often seem to use them subtly, but with the lack of individual channel volume controls here, you end up getting mercilessly blasted by them.

Noizer wrote: Sat Aug 07, 2021 12:18 pm
ThePhotoChemist wrote: Sat Aug 07, 2021 11:01 am ...However, I am curious what the problem was, if anyone has any input!
I guess the loader ran out of memory.
Starting at 4609, with Sys 4880 remains 271 bytes free for basic.
In addition the machine code program must be protected, lowering basic room with, for example
Starting with Run 80
80 Poke 52,maxhighmem and Poke56,maxhighmem : clr:Run
BR
Thanks a lot! I'll read up a bit more on your suggestions here and see what I can do.
Holy crap that Solstice take is fantastic!

Re: Famicom-music on VIC-20

Posted: Fri Sep 17, 2021 10:13 pm
by ThePhotoChemist
beamrider wrote: Fri Sep 03, 2021 8:45 am ^ Thanks
Can you post the new Gyruss?
Here you go!
https://www.youtube.com/watch?v=0keB_lFxeqM

It turns out the aforementioned bugs were super present in the Gyruss the second time through, so it took me a little while to get this one done. But it should be pretty solid now!
malcontent wrote: Sun Sep 05, 2021 7:16 pm
ThePhotoChemist wrote: Sun Aug 08, 2021 9:15 am
Victim_RLSH wrote: Sat Aug 07, 2021 11:55 am That is epic! Any chance of getting some of the music from Solstice? A vic would probably explode attempting that... :P
https://www.youtube.com/watch?v=k1A85jN5ca0

Man, I don't know what I was expecting (having not played it), but that title theme absolutely SLAPS. I had to tweak the script a bit to pull in some of the higher notes, but it seems like it worked pretty well. You weren't kidding, this songs really throws a lot of notes at the VIC.

I love the way arpeggios sound like this. People often seem to use them subtly, but with the lack of individual channel volume controls here, you end up getting mercilessly blasted by them.

Noizer wrote: Sat Aug 07, 2021 12:18 pm

I guess the loader ran out of memory.
Starting at 4609, with Sys 4880 remains 271 bytes free for basic.
In addition the machine code program must be protected, lowering basic room with, for example
Starting with Run 80
80 Poke 52,maxhighmem and Poke56,maxhighmem : clr:Run
BR
Thanks a lot! I'll read up a bit more on your suggestions here and see what I can do.
Holy crap that Solstice take is fantastic!
Thanks!!

I'm interested in trying to implement Viznut's waveforms, but the code currently overlaps with AEB's oscillator code in the tape buffer. I tried adapting the oscillator ASM source to a format that CBM Studio will take, but I'm a little confused how it deals with non-masked interrupts. I couldn't find anything in the documentation, either. Does anyone have any examples or pointers?

Re: Famicom-music on VIC-20

Posted: Sat Sep 18, 2021 11:57 am
by beamrider
Thanks, the new version is much improved. Good work.

Re: Famicom-music on VIC-20

Posted: Thu Oct 07, 2021 2:04 am
by nbla000
Very good works, you are really having a lot of fun!

Re: Famicom-music on VIC-20

Posted: Wed Jan 19, 2022 8:07 am
by ThePhotoChemist
Yo yo!

I'm still at it with this thing, occasionally!

With all the news about Sonic on the C64, I figured I'd bring some Sonic to the VIC-20 too!

https://www.youtube.com/watch?v=AiI0Spc ... e=youtu.be

D64 is attached. You'll need at least 8K RAM expansion to play it.

Re: Famicom-music on VIC-20

Posted: Wed Jan 19, 2022 9:18 am
by beamrider
very nice!.....just needs someone to port the actual game now :D

Re: Famicom-music on VIC-20

Posted: Wed Jan 19, 2022 3:37 pm
by orion70
Wow, I really can't believe this sound comes out of a VIC-20 :shock:

Re: Famicom-music on VIC-20

Posted: Wed Jan 19, 2022 8:22 pm
by ThePhotoChemist
beamrider wrote: Wed Jan 19, 2022 9:18 am very nice!.....just needs someone to port the actual game now :D
Here, I have made a sprite for Sonic spinning. I'll leave the rest of the work to someone else.

Re: Famicom-music on VIC-20

Posted: Mon Jan 31, 2022 11:55 am
by nbla000
ThePhotoChemist wrote: Wed Jan 19, 2022 8:07 am Yo yo!

I'm still at it with this thing, occasionally!

With all the news about Sonic on the C64, I figured I'd bring some Sonic to the VIC-20 too!

https://www.youtube.com/watch?v=AiI0Spc ... e=youtu.be

D64 is attached. You'll need at least 8K RAM expansion to play it.
I would like to cry, what a great nostalgia!!!