^ Thanks
Can you post the new Gyruss?
Famicom-music on VIC-20
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- Vic 20 Hobbyist
- Posts: 128
- Joined: Sun Dec 26, 2010 1:51 pm
Re: Famicom-music on VIC-20
Holy crap that Solstice take is fantastic!ThePhotoChemist wrote: ↑Sun Aug 08, 2021 9:15 amhttps://www.youtube.com/watch?v=k1A85jN5ca0Victim_RLSH wrote: ↑Sat Aug 07, 2021 11:55 am That is epic! Any chance of getting some of the music from Solstice? A vic would probably explode attempting that...![]()
Man, I don't know what I was expecting (having not played it), but that title theme absolutely SLAPS. I had to tweak the script a bit to pull in some of the higher notes, but it seems like it worked pretty well. You weren't kidding, this songs really throws a lot of notes at the VIC.
I love the way arpeggios sound like this. People often seem to use them subtly, but with the lack of individual channel volume controls here, you end up getting mercilessly blasted by them.
Thanks a lot! I'll read up a bit more on your suggestions here and see what I can do.Noizer wrote: ↑Sat Aug 07, 2021 12:18 pmI guess the loader ran out of memory.ThePhotoChemist wrote: ↑Sat Aug 07, 2021 11:01 am ...However, I am curious what the problem was, if anyone has any input!
Starting at 4609, with Sys 4880 remains 271 bytes free for basic.
In addition the machine code program must be protected, lowering basic room with, for example
Starting with Run 80
80 Poke 52,maxhighmem and Poke56,maxhighmem : clr:Run
BR
- ThePhotoChemist
- Vic 20 Newbie
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- Joined: Sat Mar 13, 2021 9:11 am
- Website: http://www.jonhilty.com
- Location: Grand Rapids, MI
Re: Famicom-music on VIC-20
Here you go!
https://www.youtube.com/watch?v=0keB_lFxeqM
It turns out the aforementioned bugs were super present in the Gyruss the second time through, so it took me a little while to get this one done. But it should be pretty solid now!
Thanks!!malcontent wrote: ↑Sun Sep 05, 2021 7:16 pmHoly crap that Solstice take is fantastic!ThePhotoChemist wrote: ↑Sun Aug 08, 2021 9:15 amhttps://www.youtube.com/watch?v=k1A85jN5ca0Victim_RLSH wrote: ↑Sat Aug 07, 2021 11:55 am That is epic! Any chance of getting some of the music from Solstice? A vic would probably explode attempting that...![]()
Man, I don't know what I was expecting (having not played it), but that title theme absolutely SLAPS. I had to tweak the script a bit to pull in some of the higher notes, but it seems like it worked pretty well. You weren't kidding, this songs really throws a lot of notes at the VIC.
I love the way arpeggios sound like this. People often seem to use them subtly, but with the lack of individual channel volume controls here, you end up getting mercilessly blasted by them.
Thanks a lot! I'll read up a bit more on your suggestions here and see what I can do.Noizer wrote: ↑Sat Aug 07, 2021 12:18 pm
I guess the loader ran out of memory.
Starting at 4609, with Sys 4880 remains 271 bytes free for basic.
In addition the machine code program must be protected, lowering basic room with, for example
Starting with Run 80
80 Poke 52,maxhighmem and Poke56,maxhighmem : clr:Run
BR
I'm interested in trying to implement Viznut's waveforms, but the code currently overlaps with AEB's oscillator code in the tape buffer. I tried adapting the oscillator ASM source to a format that CBM Studio will take, but I'm a little confused how it deals with non-masked interrupts. I couldn't find anything in the documentation, either. Does anyone have any examples or pointers?
- Attachments
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- gyruss.zip
- (3.81 KiB) Downloaded 188 times
Re: Famicom-music on VIC-20
Thanks, the new version is much improved. Good work.
Re: Famicom-music on VIC-20
Very good works, you are really having a lot of fun!
Mega-Cart: the cartridge you plug in once and for all.
- ThePhotoChemist
- Vic 20 Newbie
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- Joined: Sat Mar 13, 2021 9:11 am
- Website: http://www.jonhilty.com
- Location: Grand Rapids, MI
Re: Famicom-music on VIC-20
Yo yo!
I'm still at it with this thing, occasionally!
With all the news about Sonic on the C64, I figured I'd bring some Sonic to the VIC-20 too!
https://www.youtube.com/watch?v=AiI0Spc ... e=youtu.be
D64 is attached. You'll need at least 8K RAM expansion to play it.
I'm still at it with this thing, occasionally!
With all the news about Sonic on the C64, I figured I'd bring some Sonic to the VIC-20 too!
https://www.youtube.com/watch?v=AiI0Spc ... e=youtu.be
D64 is attached. You'll need at least 8K RAM expansion to play it.
- Attachments
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- sonic1.zip
- (12.08 KiB) Downloaded 153 times
Re: Famicom-music on VIC-20
very nice!.....just needs someone to port the actual game now 

- orion70
- VICtalian
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- Location: Piacenza, Italy
- Occupation: Biologist
Re: Famicom-music on VIC-20
Wow, I really can't believe this sound comes out of a VIC-20 

- ThePhotoChemist
- Vic 20 Newbie
- Posts: 14
- Joined: Sat Mar 13, 2021 9:11 am
- Website: http://www.jonhilty.com
- Location: Grand Rapids, MI
Re: Famicom-music on VIC-20
Here, I have made a sprite for Sonic spinning. I'll leave the rest of the work to someone else.
- Attachments
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- sonicspinning.png (3.72 KiB) Viewed 2149 times
Re: Famicom-music on VIC-20
I would like to cry, what a great nostalgia!!!ThePhotoChemist wrote: ↑Wed Jan 19, 2022 8:07 am Yo yo!
I'm still at it with this thing, occasionally!
With all the news about Sonic on the C64, I figured I'd bring some Sonic to the VIC-20 too!
https://www.youtube.com/watch?v=AiI0Spc ... e=youtu.be
D64 is attached. You'll need at least 8K RAM expansion to play it.
Mega-Cart: the cartridge you plug in once and for all.