R'zo wrote:I admire your need to make sure that this game plays a smoothly and simply as possible on traditional hardware. You could simply rely on the idea that most have sdiec or emulation but your work and attention to detail will ensure the best gameplay no matter how it is ran.
A game of this magnitude for the vic is impressive enough (I thought roqiii was as good as it gets.) But to make sure it runs so nicely on traditional hw, very nice work my friend.

Since I intend the game to be published in physical medium that you can hold in your hands, having the game distributed on floppy disk seems to be the most practical option. Putting it on cartridge does sound intriguing, but then you have to get into the issues regarding producing packaging to fit around said medium, etc. If I put this game out on kickstarter so that a cartridge version with all of the packaging it would entail, how much interest would it get realistically. One could cost out this concept and then put out a video and campaign (and this is not something that I'm personally used to doing -- perhaps get some techmedia savvy people involved) and say that a certain minimum funding threshold has to be reached in order for this game to come out in cartridge format. And it would be fun to get some internet fame.
Unknown Realm for the C64 being able to raise $150,000 was evidence of the retro community's desire to see an old school RPG get made for an old school platform. They also offed PC versions (I presume they either have a custom emulator wrapped around the game -- or they re-wrote and re-compiled the code to run on a modern PC). I love the VIC-20, but that machine does not have nearly the same amount of users or notoriety that the C64 has (which is the most famous retro computer of all time).
I feel that to do the above would require some type of project manager who could organize such an undertaking. I'm just a guy who is competent at programming (with certain creative desire for RPGs and board games) who does things one piece at a time and who gets help from others.
Psytronik has given me word that they will publish it with them if I want to, and they have the means to produce packaging (clear plastic jewel cases), printing the inserts, disk labels and documentation as they have done for me in the past. It's fun to hold my actual games in my hands.
Obviously, a multi-disk RPG game for the 32KB expanded VIC-20 would have never been conceived for the VIC-20 back in the 1980s. A VIC-20 with 16KB expansion and a Datassette would have been the platform that a publisher would have considered to be a more viable one to support.
Pic of the day:
The Time Lords from Realms IV are back, but they are not the main villains. They are just another in a long line of wandering monsters.