Yoho - Scott Adams interpreter
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- Vic 20 Newbie
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- Location: Hampshire UK
- Occupation: Music music music
Re: Yoho - Scott Adams interpreter
Hello. The links to Yoho and Howay are down. I haven't been able to find the files elsewhere. Would anyone mind obliging ? Thanks in advance.
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- Vic 20 Afficionado
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Re: Yoho - Scott Adams interpreter
Thank you for bringing this thread back to life. I would love the d64 files too if anyone has them!
- orion70
- VICtalian
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Re: Yoho - Scott Adams interpreter
Download them HERE 

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- Vic 20 Afficionado
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Re: Yoho - Scott Adams interpreter
Thank you 

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- Vic 20 Afficionado
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Re: Yoho - Scott Adams interpreter
I have been enjoying Yoho very much. Finally I can save my position easily when playing on real hardware (without a C2N datasette.) It is also much easier to instruct other people in the household how to run this on a real VIC-20, than the strange dance I had to do to load cartridge images into RAM, set the RAM to read-only, reset with the correct reset button and then give the magic SYS command. Now the whole household can enjoy Scott Adams goodness!!
- Kweepa
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Re: Yoho - Scott Adams interpreter
Other people in the house play VIC-20 games?!
Glad you're enjoying

Glad you're enjoying

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- Vic 20 Newbie
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Re: Yoho - Scott Adams interpreter
These are so cool 
Thank you orion for refreshing the download link.
And huge respect to kweepa for making these look so much better ! and for all the additional adventures ! a fantastic release.

Thank you orion for refreshing the download link.
And huge respect to kweepa for making these look so much better ! and for all the additional adventures ! a fantastic release.
- Aturnwald
- Vic 20 Amateur
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Re: Yoho - Scott Adams interpreter
Thanks a lot, because I lost it.
cheerio Toni

cheerio Toni
.....42, what else ???
Re: Yoho - Scott Adams interpreter
Wow! Amazing job making all the Scott Adams games playable on the Vic! Thank you!
There is a bug in Mystery Funhouse, there is too little time before midnight, should be 600 turns but there is less than 100 in this version.
There is a bug in Mystery Funhouse, there is too little time before midnight, should be 600 turns but there is less than 100 in this version.
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- Vic 20 Newbie
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Re: Yoho - Scott Adams interpreter
Hi all, I have made a fix to the Mystery Fun House bug of only having 88 turns until midnight.
I edited the save file and put the proper 600 turns into it. Once you select G, just load a saved game.
If anyone wants the disk image, just let me know.
Thank you to Kweepa for the amazing Yoho program.
I edited the save file and put the proper 600 turns into it. Once you select G, just load a saved game.
If anyone wants the disk image, just let me know.
Thank you to Kweepa for the amazing Yoho program.
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- Vic 20 Newbie
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Re: Yoho - Scott Adams interpreter
Or if you want to do it yourself, load up Mystery Fun House, and immediately on the first turn, save the game by typing "save game" without the quotes, then exit out, and load up your favorite track sector editor.
Go to track 35, sector/block 1, and look for the 7th and 8th bytes, they will show hex 57 00, change those to hex 58 02, and that will give you 600 turns.
Thanks
Go to track 35, sector/block 1, and look for the 7th and 8th bytes, they will show hex 57 00, change those to hex 58 02, and that will give you 600 turns.
Thanks
- Kweepa
- Vic 20 Scientist
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Re: Yoho - Scott Adams interpreter
Nicely done!
Sorry I missed your bug report. It seems that the initial value for the turns is considered a byte, since 600 - 2*256 = 88.
That might help track down a class of bugs.
Sorry I missed your bug report. It seems that the initial value for the turns is considered a byte, since 600 - 2*256 = 88.
That might help track down a class of bugs.
- Kweepa
- Vic 20 Scientist
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- Location: Austin, Texas
- Occupation: Game maker
Re: Yoho - Scott Adams interpreter
I fixed the issue with this, finally.
All counter-related operations need to be 16 bit, so I added a small 16 bit lookup table to convert the bytes stored in the instructions to shorts.
But... I had to download cc65 again and Yoho doesn't compile with it any more
Will try to find an old version of cc65 (from 2013?) and if I can't... I'll futz with the new version. Ugh.
All counter-related operations need to be 16 bit, so I added a small 16 bit lookup table to convert the bytes stored in the instructions to shorts.
But... I had to download cc65 again and Yoho doesn't compile with it any more

Will try to find an old version of cc65 (from 2013?) and if I can't... I'll futz with the new version. Ugh.
Re: Yoho - Scott Adams interpreter
I have cc65 and ca65 binaries that date back to 2010. It's what I used to make Realms V.Kweepa wrote: ↑Tue Mar 21, 2023 6:48 pm I fixed the issue with this, finally.
All counter-related operations need to be 16 bit, so I added a small 16 bit lookup table to convert the bytes stored in the instructions to shorts.
But... I had to download cc65 again and Yoho doesn't compile with it any more
Will try to find an old version of cc65 (from 2013?) and if I can't... I'll futz with the new version. Ugh.
Did you want it? I'll send you a PM.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Re: Yoho - Scott Adams interpreter
Thanks to Ghislain, I have updated Yoho and Howay so that timers now work 
https://github.com/Kweepa/Yoho/blob/master/yoho.d64
https://github.com/Kweepa/Yoho/blob/master/howay.d64

https://github.com/Kweepa/Yoho/blob/master/yoho.d64
https://github.com/Kweepa/Yoho/blob/master/howay.d64