Yoho - Scott Adams interpreter
Moderator: Moderators
I get a blue thing on the intro screen, blinking like a cursor:

Past the intro screen, it's not there any more.
Other than that, I think the text looks amazing on my Vic. The text looks slightly tilted like you are using some interlace technique or something. I think it has to do with the graininess of the CR models.

Past the intro screen, it's not there any more.
Other than that, I think the text looks amazing on my Vic. The text looks slightly tilted like you are using some interlace technique or something. I think it has to do with the graininess of the CR models.
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
You get the exact same thing in VICE if you load the program, then press CLR-HOME then go 4 characters down. Then RUN.
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Hey yeah, those characters DO look italic! Sweet!
Hmm, I guess that IS the cursor, because I'm using cgetc() there.
I'll have to avoid functions that display a cursor.
Also found a couple of bugs with consecutive spaces, one in input and one in output
At least I'm consistent I guess...
Typing "get gold" in The Golden Voyage, you pick up the palace guards!
Hmm, I guess that IS the cursor, because I'm using cgetc() there.
I'll have to avoid functions that display a cursor.
Also found a couple of bugs with consecutive spaces, one in input and one in output

Typing "get gold" in The Golden Voyage, you pick up the palace guards!
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- Vic 20 Hobbyist
- Posts: 128
- Joined: Sun Dec 26, 2010 1:51 pm
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- Vic 20 Hobbyist
- Posts: 128
- Joined: Sun Dec 26, 2010 1:51 pm
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- Vic 20 Hobbyist
- Posts: 128
- Joined: Sun Dec 26, 2010 1:51 pm
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Fixed a collection of get and drop bugs (for example you could type 'GET' in Voodoo Castle next to the sapphire door, and pick it up!).
Fixed conflation of light and counter (lots of problems with Impossible Mission fixed).
New versions in the usual place.
[EDIT] Now with ability to type in digits. Useful (!) for Voodoo Castle.
Fixed conflation of light and counter (lots of problems with Impossible Mission fixed).
New versions in the usual place.
[EDIT] Now with ability to type in digits. Useful (!) for Voodoo Castle.
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
A bit more cleanup.
Played a couple of games start to finish (Voodoo Castle, The Golden Baton).
I think this is done now!
Thanks for the testing, folks!
Source is available here:
http://www.kweepa.com/step/vic20/YohoSrc11Oct2013.zip
Played a couple of games start to finish (Voodoo Castle, The Golden Baton).
I think this is done now!
Thanks for the testing, folks!
Source is available here:
http://www.kweepa.com/step/vic20/YohoSrc11Oct2013.zip
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
It's really an excellent achievement: playing the Spiderman adventure on a VIC is something I couldn't even imagine years ago
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If only someone could take care of the whole Z-machine project on Infocom adventures, then the IF offer on the VIC would be really complete (unfortunately, TNT's interpreter works but no savegame, and the German team effort is currently not working).

If only someone could take care of the whole Z-machine project on Infocom adventures, then the IF offer on the VIC would be really complete (unfortunately, TNT's interpreter works but no savegame, and the German team effort is currently not working).