QUIKMAN 2008 for the unexpanded VIC 20
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- Omega Star Commander
- Posts: 1375
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
QUIKMAN 2008 for the unexpanded VIC 20
If anyone is interested in trying out a "new" game for VIC 20, I updated my 1984 version of Quikman -- only 24-years later!
Start of the project:
http://robert.hurst-ri.us/2008/10/27/qu ... revisited/
Project completion:
http://robert.hurst-ri.us/2008/11/01/pr ... s-delight/
New tribute page with all my software restored from datasette:
http://robert.hurst-ri.us/commodore/vic20.html
Start of the project:
http://robert.hurst-ri.us/2008/10/27/qu ... revisited/
Project completion:
http://robert.hurst-ri.us/2008/11/01/pr ... s-delight/
New tribute page with all my software restored from datasette:
http://robert.hurst-ri.us/commodore/vic20.html
I thought this thread said QUIKEN for the VIC. I've always wanted to do my finances on a VIC...
Smooth scrolling! This reminds me of another game that cam out around the 80s. I think it was called Pac-man or something like that. I think the sounds and speed are very accurate! The only thing Atarisoft's Ms. has to compete with this is the music interludes.
Smooth scrolling! This reminds me of another game that cam out around the 80s. I think it was called Pac-man or something like that. I think the sounds and speed are very accurate! The only thing Atarisoft's Ms. has to compete with this is the music interludes.
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Congratulations on this great effort. At last, a Pac-Man clone with the full original maze!
I had fun comparing the maze with the original one, and to my surprise if we scale the screenshots to the same XY ratio, they're quite the same:

I wonder if the infamous patterns still work here - I will test them soon.

I had fun comparing the maze with the original one, and to my surprise if we scale the screenshots to the same XY ratio, they're quite the same:

I wonder if the infamous patterns still work here - I will test them soon.

- Mayhem
- High Bidder
- Posts: 3007
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
Very fun and smooth. Definitely captures the feeling of the arcade game with just the right pacing. Snakman was a famous commercial (machine language?) version of PacMan that could run on a standard VIC back in the day. It was good, but the motion was very fast and did not match the arcade the way yours does.
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- Omega Star Commander
- Posts: 1375
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Yes, all programs have been converted.Mayhem wrote:For all the other games on your page Robert, any chance of being able to supply them in PRG format for Gamebase20?
http://robert.hurst-ri.us/commodore/vic20.html#Software
- Mayhem
- High Bidder
- Posts: 3007
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
Someone has called me ?Mayhem wrote:I'm sure someone (NBLA?!) can help fix the joystick issues with "Seek and Destroy" and "Solarian"...
Mayhem, I've started the fix work of games that you sent me last week, i've downloaded "Seek and Destroy" and "Solarian" so after the other Formater request i will fix them too

Mega-Cart: the cartridge you plug in once and for all.
- Mayhem
- High Bidder
- Posts: 3007
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
"Seek and Destroy" and "Solarian" fixed and crunched.
I've sent fixed programs to Mayhem for his GB20 v2 Database.
Rhurst, send me a PM with your E-mail address if you need these files for your site too.
I've sent fixed programs to Mayhem for his GB20 v2 Database.
Rhurst, send me a PM with your E-mail address if you need these files for your site too.
Mega-Cart: the cartridge you plug in once and for all.