In the making: Arukanoido – an Arkanoid clone
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- joshuadenmark
- Big Mover
- Posts: 1181
- Joined: Sat Oct 23, 2010 11:32 am
- Location: Denmark
- Occupation: Old and tired
Re: In the making: Arukanoido – an Arkanoid clone
Glad to have you back 
Kind regards, Peter.
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In need of a wiki logon - PM me
Re: In the making: Arukanoido – an Arkanoid clone
Out of necessity here is another demo which will crash after round 8. If you are playing it with an emulator it'd be of great help if you'd make recordings to help debug the thing. (Just being told that it crashed somehow won't help nothing, I'm afraid.)
The changes are countless, so you won't find much in the NEWS file. Known bugs are listed in the freshly added TODO.xit. (That XIT format is genius!)
It's great to be back! Have a great weekend!
The changes are countless, so you won't find much in the NEWS file. Known bugs are listed in the freshly added TODO.xit. (That XIT format is genius!)
It's great to be back! Have a great weekend!
- Attachments
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- arukanoido.demo.1175.zip
- (26.65 KiB) Downloaded 122 times
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
If I wasn't so crap at playing this I'd try to help debug this. Is there a hack to increase the lives?
Re: In the making: Arukanoido – an Arkanoid clone
Kay. Pressing 'L' in-game will stash you some extra lives with this version:
- Attachments
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- arukanoido.demo.1178.zip
- (26.69 KiB) Downloaded 124 times
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Thanks, I'll give that a try.
Re: In the making: Arukanoido – an Arkanoid clone
Finishing round 8 immediately gave me this
The CPU isn't jammed, the CPU history shows it is in a loop. I'll try and get a better record over the transition.
The CPU isn't jammed, the CPU history shows it is in a loop. I'll try and get a better record over the transition.
Re: In the making: Arukanoido – an Arkanoid clone
There's probably an official way of doing this but I rigged up a script that traced the whole transition for round 8 to 9. If you have symbols for this build I can load them and get something more readable.
[Edit: actually attach the file]
[Edit: actually attach the file]
- Attachments
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- transition.zip
- (2.35 MiB) Downloaded 132 times
Re: In the making: Arukanoido – an Arkanoid clone
Oh no! There's a misunderstanding! The demo versions never went beyond round 8 and I didn't care about the ad not showing up. Sorry for having wasted your time. Was hoping for new bug reports.
However, am parting with the idea of doing a physical release at all. Too much effort and having to pay on top whilst planet VIC plays demos and copies. Will be fed up with this by the end of the month latest. Want a faster collision detection in before that.
BTW: romsformame dot com has a working original for MAME just in case someone wants to compare.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
No worries, it was fun. It's a really good game, the action is very smooth. I didn't notice any glitches while I was playing.
Re: In the making: Arukanoido – an Arkanoid clone
Every other day it's getting stuck but I can't track it down to reason really. Original arcade sounds + laser/disruption mode can be quite off-putting. Always hated this game for being so hard to play.

A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
I had a similar issue when developing Popeye. It would sometimes get stuck.
In the end I reorganised the memory map to put all writeable values on a single data segment then set up vice watches to alert if writing outside of that segment. I also set up an auto play mode with infinite lives. Then I started about 20 instances of VICE and let them run over-night. Turned out some of them were witting over the program code.
In the end I reorganised the memory map to put all writeable values on a single data segment then set up vice watches to alert if writing outside of that segment. I also set up an auto play mode with infinite lives. Then I started about 20 instances of VICE and let them run over-night. Turned out some of them were witting over the program code.
Re: In the making: Arukanoido – an Arkanoid clone
Pretty good idea. Will go for that. Thanks!
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
New version with improved Vaus positioning when using paddles.
Trying to collect a bonus at the rightmost position will bug you.
5.5K left on +37K machines…
24 days left until the end of the month…
Trying to collect a bonus at the rightmost position will bug you.
5.5K left on +37K machines…
24 days left until the end of the month…
- Attachments
-
- arukanoido.demo.1187.zip
- (96.8 KiB) Downloaded 146 times
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
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- Vic 20 Drifter
- Posts: 29
- Joined: Sat Apr 15, 2023 2:54 pm
- Location: West Yorkshire
Re: In the making: Arukanoido – an Arkanoid clone
I could'nt get this latest Download to work ?!? The Intro comes up, you get the Countdown and then instead of the Game appearing, The Screen went Red and everything stopped ??? HOWEVER, using an Older Download - I have to say this... I'm a C64 Owner / Player so it takes quite a bit to impress me - HOWEVER, This is Modern Day Alchemy - PIXEL you are a VIC 20 LEGEND - I Bought PULSE several years ago off you and still enjoy it now... Please, Please consider Releasing this as a Physical Release - Digital is Nice and we are all Incredibly Grateful for everything you do, but, I for one would LOVE a CASSETTE Version of this - ONLY a Request and NOT a demand ! Anyway, keep up the Good work, Love your Stuff !!!
Re: In the making: Arukanoido – an Arkanoid clone
Just to let you know, for me the latest 1187 worked fine (played until the round8-killscreen using WinVICE). I agree, Arukanoido is a fantastic accomplishment!!Wayne / Art Ravers wrote: ↑Wed Sep 06, 2023 10:41 am I could'nt get this latest Download to work ?!? The Intro comes up, you get the Countdown and then instead of the Game appearing, The Screen went Red and everything stopped ???