super expander load adresse
Moderator: Moderators
super expander load adresse
Hello
i have the super expander dump file
if i load it in memory with a 16Ko expansion, where did it be loaded ?
i mean ,what is it loading adresse ? to make it run from ram
Cheers
Laurent
i have the super expander dump file
if i load it in memory with a 16Ko expansion, where did it be loaded ?
i mean ,what is it loading adresse ? to make it run from ram
Cheers
Laurent
Re: super expander load adresse
The Super Expander expects to run at $A000, you will need a RAM expansion that allows you to map to BLK5 to run it from an image file.
Re: super expander load adresse
hi
ok, so i need a 32k expansion !
cheers
Laurent
ok, so i need a 32k expansion !
cheers
Laurent
- Mike
- Herr VC
- Posts: 5134
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Re: super expander load adresse
Alternatively, you might take a look at MINIGRAFIK. Minimum requirement is a +8K RAM expansion. Some client programs may need more RAM, though.
For graphics programming, it is in any case a better choice than the BASIC extension of Super Expander. And the non-graphics commands of Super Expander can usually be replaced by small subroutines at no loss and without any big hassle.
For graphics programming, it is in any case a better choice than the BASIC extension of Super Expander. And the non-graphics commands of Super Expander can usually be replaced by small subroutines at no loss and without any big hassle.
Re: super expander load adresse
Someone could perhaps relocate super expander such that it works with "just" +16Kb?
- Mike
- Herr VC
- Posts: 5134
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Re: super expander load adresse
Here are the instructions how to do this.tlr wrote:Someone could perhaps relocate super expander such that it works with "just" +16Kb?

Re: super expander load adresse
Long time ago, but yes!Mike wrote:Here are the instructions how to do this.tlr wrote:Someone could perhaps relocate super expander such that it works with "just" +16Kb?

A cooler feature would be if it was made runtime relocatable. Then it could adapt to memtop of that particular machine. Maybe the layout of graphics mem makes using expanded ram hard though. Haven't looked at it myself.
- eslapion
- ultimate expander
- Posts: 5037
- Joined: Fri Jun 23, 2006 7:50 pm
- Location: Canada
- Occupation: 8bit addict
Re: super expander load adresse
If you have a 16k expansion then there must be switches in it which allow you to map the upper 8k to BLK 5 instead of BLK 2.dimebag wrote:hi
ok, so i need a 32k expansion !
cheers
Laurent
With 8k in BLK1 and 8k in BLK5 then you can use Super Expander nicely.
Be normal.
Re: super expander load adresse
ok !!
i'll try this !
Cheers
Laurent
i'll try this !
Cheers
Laurent
Re: super expander load adresse
i have a vixen 16k expansion
what is his best configuration to load the Super expander rom ?
cheers
Laurent
what is his best configuration to load the Super expander rom ?
cheers
Laurent
- Mike
- Herr VC
- Posts: 5134
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Re: super expander load adresse
Simply put: there is no "best" configuration. Unless you perform a hardware mod on the Vixen RAM expansion, not any of the four possible RAM settings (as per the DIP switches) provide RAM in BLK5 where you could load the SE dump into.dimebag wrote:i have a vixen 16k expansion [...] what is his best configuration to load the Super expander rom ?
One possible way to mod the card is to:
- *open* the trace going to the edge connector pad of BLK3, and
- solder a new connection from the end of that trace to the edge connector pad of BLK5 instead.
Then there's one config on the Vixen which puts RAM in BLK1 and RAM in BLK5, and which works as Eslapion wrote.
...
Even though the Super Expander firmware now works, it behaves differently to the original RAM config (with extra RAM in $0400..$0FFF on card): when a graphics area is allocated the first time in a program, all the program variables are *cleared*! It's quite possible that some unsuspecting programs will fall over this.
If you really want to run that handful of old programs which really need SE, save yourself the trouble and buy an original cart on *bay.
Otherwise, and if you're really into graphics programming, just use MINIGRAFIK and its assorted tools instead.
Re: super expander load adresse
Bonjour François
J'ai essayer de charger en mémoire la rom du super expander, mais ça ne fonctionne pas
je charge simplement avec le basic l'image bon de la cartouche, et je fait sys 40960....... theoriquement A000...
je me trompe je pense.
Cheers
Laurent
J'ai essayer de charger en mémoire la rom du super expander, mais ça ne fonctionne pas
je charge simplement avec le basic l'image bon de la cartouche, et je fait sys 40960....... theoriquement A000...
je me trompe je pense.
Cheers
Laurent
- Mike
- Herr VC
- Posts: 5134
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Re: super expander load adresse
C'est facilement la description d'erreur la plus précise que j'ai pu imaginer.dimebag wrote:ça ne fonctionne pas
Re: super expander load adresse
LOL mike
that's what i say when my customer saids "this do not work...."
Ok, that's do not work work, but what do not not work ??
In my case:
I have now a working 37kb memory setup , i like to load the basic super expander rom and use it.
so i activate the BLK5, load the file, and type a sys 40960, right or i have missed something ?? ( i guess !!)
Cheers
Laurent
that's what i say when my customer saids "this do not work...."
Ok, that's do not work work, but what do not not work ??



In my case:
I have now a working 37kb memory setup , i like to load the basic super expander rom and use it.
so i activate the BLK5, load the file, and type a sys 40960, right or i have missed something ?? ( i guess !!)
Cheers
Laurent
- eslapion
- ultimate expander
- Posts: 5037
- Joined: Fri Jun 23, 2006 7:50 pm
- Location: Canada
- Occupation: 8bit addict
Re: super expander load adresse
The original poster is asking for technical information in french so I will reply in french. Please notice me immediately if you feel this is a violation of forum policies.dimebag wrote:Bonjour François
J'ai essayer de charger en mémoire la rom du super expander, mais ça ne fonctionne pas
je charge simplement avec le basic l'image bon de la cartouche, et je fait sys 40960....... theoriquement A000...
je me trompe je pense.
Cheers
Laurent
Salut Laurent,
Le Super Expander est une cartouche qui s'auto-execute au même titre qu'une cartouche de jeux et aucune commande SYS n'est nécessaire pour le démarrer.
La ROM Super Expander se charge dans l'espace mémoire $A000-$AFFF (ou décimale 40960 - 45056) mais c'est aussi le cas de toutes les cartouches de jeux de 4k de ROM...
Ainsi, la seule commande SYS qui 'pourrait' démarrer le Super Expander est SYS64802 ou exécuter un redémarrage normal avec le bouton 'reset' qui est sur la cartouche.
Compte tenu du fonctionnement et des fonctionnalités offerte par le Super Expander, tu dois avoir de la RAM dans la région BLK 5 pour charger le code ROM mais aussi de la RAM dans BLK 1 ou la région de 3k RAM pour qu'il fonctionne correctement.
Last edited by eslapion on Sun Oct 28, 2018 12:03 pm, edited 1 time in total.
Be normal.