All Commodore 8-bit formats are welcome, and your program must be a maximum of two lines (so there are two categories: genuine one liners, and two liners). The two line thing is to compensate for the lack of characters per line in most dialects of Commodore BASIC. For instance, you can get a lot of logic into Sinclair BASIC and others in just one line of BASIC.
I've done an example disk to get everyone started. The full article should be published in the next issue of Commodore FREE - if not then the deadline might have to be moved. It's announced here to give you a head start

Here are some rules:
* Machine code can be used if it's using a MC loader (DATA/FOR/POKE combo) – 0 sys 2059 which then runs an entire game written in assembly, C or some other compiled or assembled code is not a one liner for the purposes of this competition.
* For two-liners, the first line should be used for variables, functions and data, and the second should contain the logic.
* Please provide as much information as possible with your submissions, ie, what you were trying to achieve, and how far you think you got to achieving it; how you created your program (genuine one liner, BASIC 7 or whatever).
* Entries are welcome on all Commodore 8-bit formats in any known variant of BASIC – please save them to a D64 disk image along with your documentation. So, you could try something for the VIC-20, for instance.
* Have fun with it – remember, 640 bytes ought to be enough for anyone!
* The closing date is Friday 8th March 2013 at 11:59pm GMT. The winner will be announced in the next available issue of Commodore FREE, and through the various forums that we use. We will dig out some prizes for you.
Please feel free to ask any questions.