I have finally started to work on a game for the unexpanded Vic, I don't have the real machine, I hope Vice emulation is sufficiently mature to allow me to go through and finish this project.
I have been looking in a away to install an interrupt, but it seems I can't have it without the Kernal running? is this correct? I see that the vectors are in $314-$315 only? I need a counter in my game - a clock, I was thinking of using an interrupt but as I don't want to use the kernal to have all the ZP free I think I must use a timer?!. Can someone tell me how to implement a timer and use it to run a clock? Thank you.
Memory Map
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$0200-$02ff panel matrix
$0300-$03ff level matrix
$1001-$100c Boot
$100d-$128a main program
$1800-$1aff Screen Ram
$1c00-$1c87 chars UDG
$1c88-$1ca7 Level 1 //just to test
$9400-$96ff Ram color
I am using the chars from rom and 16 udg chars for the box at the bottom where the picture the player is working on will be sowed up.
As the memory is tight I don't know yet how many levels I will be able to cram in.
Here you can see the screen, it is not finished, I need to add the score, Time and hiscore, and also the rest of the guide lines and columns(those with numbers). The purple color is not definitive I just filled the screen with it when I was testing the ram color.
