When playing tracked music there's this effect called "arpeggio" where a chord is simulated by playing the notes of the chord in very small time slices over a single sound channel. Now I was wondering if this technique could also be used to play not just chords but independent notes, so to simulate a greater number of channels (e.g. 6 instead of 3).
Has this ever been tried on the VIC20?
Increasing the number of sound voices?
Moderator: Moderators
Re: Increasing the number of sound voices?
I don't know about more voices, but people have found a way to improve each voice.
Example here: https://github.com/ThePhotoChemist/Fami ... /README.md
Example here: https://github.com/ThePhotoChemist/Fami ... /README.md
Re: Increasing the number of sound voices?
It works if the composition does mainly consist of fast alternating notes which are all of the same length - not as a generic technique that doubles the channels
I'm just a Software Guy who has no Idea how the Hardware works. Don't listen to me.
Re: Increasing the number of sound voices?
I have a similar question about digitized speech in small time slices. I am pretty sure there would be an audible 50/60Hz hum though. 

Learning all the time... 

- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: Increasing the number of sound voices?
I did this for cheesy Trials. Sounds a little zx spectrun-y