beamrider wrote: ↑Thu Jul 08, 2021 1:47 pm
I compared it against the 1978 Tatio Original in MAME and noticed a few of minor differences:
- On the original, the alien explosion effect lasts about 20 frames or 1/3 of a second during which time you can't fire again.
Yes, you are right. I haden't realized about this. As mentioned above, I'll try to do it if I'm able to save memory in other parts...
beamrider wrote: ↑Thu Jul 08, 2021 1:47 pm
- The base ship can move slightly faster, covering the width of the screen in 5 seconds compared to 6 on the Vic.
Again true. I have increased ship's speed a bit. Uploaded a new version
beamrider wrote: ↑Thu Jul 08, 2021 1:47 pm
- On the original there is a point where the first and last column of the Aliens cannot be shot as the range of the base is restricted.
Yes, that's true but, in this case, there is a good reason
...
I'm using 23 columns (2 for every alien + one free to the left of the first alien). That way aliens will be able to move 8 bits to the right and, then, 16 bits to the left (as they do in the original game).
Then, there are 4 buildings, 3 chars width each (I tried with two chars but they looked too small). That leaves 11 chars for the space between buildings + space to the right and to the left of the group of buildings. So, I might use 4 chars before and after the group of buildings and 1 char between buidings, but buildings would be too close to each other. The other option, was to use 1 char before and after the buildings and 3 chars between buildings (this looked better and it is what I used). But, since there is only one char from the start to the first building, if I avoid the ship moving to that first column, it wouldn't be able to fire to the left of the first building, which is different from the original game. Hence I decided to allow moving to the first/last columns (and yes, you are right, this makes the game easier...)
Thanks a lot for all your comments and analyis
Cheers