First one is a Space Invaders clone (yes, another space invaders, please, don't be too hard on me )
Second one is my version of the table game 'Four in a Row'
I tried to develop these two games 40 years ago, when I got my VIC-20. At that time, I found that BASIC was not fast enough for them. 40 years later, I have had great fun learning Assembler to develop them.
Hey, yes!, thanks for pointing that out. You're right, in the original, the alien changes the inverted Y by the normal Y, and not the other way around! I will change that, in order to stick to the original as much as possible!.
It is fixed now. I have also increased dificulty a bit, after Ian's observation and also made some other minor adjustments.
New .prg file available from the same link.
beamrider wrote: ↑Wed Jul 07, 2021 4:34 pm
Thanks, must say it seems a bit too hard now, they seem to drop too many bombs. Perhaps set difficulty half way between the last release and this?
Yes, sure!. Will try to get something intermediate between the previous one and this one…
beamrider wrote: ↑Wed Jul 07, 2021 4:34 pm
Thanks, must say it seems a bit too hard now, they seem to drop too many bombs. Perhaps set difficulty half way between the last release and this?
I compared it against the 1978 Tatio Original in MAME and noticed a few of minor differences:
- On the original, the alien explosion effect lasts about 20 frames or 1/3 of a second during which time you can't fire again.
- The base ship can move slightly faster, covering the width of the screen in 5 seconds compared to 6 on the Vic.
- On the original there is a point where the first and last column of the Aliens cannot be shot as the range of the base is restricted.
I think these added together would make it a fair bit harder and you then might need to reduce the bombing rate again.
At the moment, it feels fairly similar in difficulty to me perhaps slightly easier.
beamrider wrote: ↑Thu Jul 08, 2021 1:47 pm
I compared it against the 1978 Tatio Original in MAME and noticed a few of minor differences:
- On the original, the alien explosion effect lasts about 20 frames or 1/3 of a second during which time you can't fire again.
- The base ship can move slightly faster, covering the width of the screen in 5 seconds compared to 6 on the Vic.
- On the original there is a point where the first and last column of the Aliens cannot be shot as the range of the base is restricted.
I think these added together would make it a fair bit harder and you then might need to reduce the bombing rate again.
At the moment, it feels fairly similar in difficulty to me perhaps slightly easier.
Yes it was the repeat firing rate that seems a bit quick to me. I used to have a Zaccaria The Invaders clone of Taito and it was definitely more restrictive on firing rate.
I am still blown away by how accurate this is though after playing Alien Blitz and Avenger for the last 35 years or so
This has to be the best home computer version I have played.
Vic20-Ian
The best things in life are Vic-20
Upgrade all new gadgets and mobiles to 3583 Bytes Free today! Ready