In the making: Arukanoido – an Arkanoid clone
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- Mayhem
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Re: In the making: Arukanoido – an Arkanoid clone
Did someone mention a cartridge? Interested
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Re: In the making: Arukanoido – an Arkanoid clone
Seriously, this is one of the most polished and well-made games ever to grace the VIC.
It's also (obviously) the best arcade conversion. The attention to detail is nothing short of amazing.
Well done!
Mike.
It's also (obviously) the best arcade conversion. The attention to detail is nothing short of amazing.
Well done!
Mike.
Last edited by mingle on Sat Dec 30, 2017 7:31 am, edited 1 time in total.
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Wow! Thanks!
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
I wish that was true. In the end it was reading ROM disassemblies and MAME source code and having more luck than brains. Better start crowd-funding the most ridiculous copyright infringement trial of the century if this game is really making waves as you say.mingle wrote: The attention to detail is nothing short of amazing.
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Re: In the making: Arukanoido – an Arkanoid clone
I want a cart!
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- Ola H
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Re: In the making: Arukanoido – an Arkanoid clone
So do I, a must-have for sure
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
New demo (rev. 671):
* PAL and NTSC versions have been merged..
* Key F toggles between portrait and landscape format in the title screen. Probably not so useful with NTSC. Keys H, J, K and L help with centering as usual.
* Faster and cleaner sprite engine.
* Lots of stupid bugs removed and very new ones hiding somewhere added.
Don't know if the WAV file works with PAL machines yet.
* PAL and NTSC versions have been merged..
* Key F toggles between portrait and landscape format in the title screen. Probably not so useful with NTSC. Keys H, J, K and L help with centering as usual.
* Faster and cleaner sprite engine.
* Lots of stupid bugs removed and very new ones hiding somewhere added.
Don't know if the WAV file works with PAL machines yet.
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Revision 685 is out with most known issues fixed so far.
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
New revision 688 is there, playing the original arcade round intro tune as a demo before entering the regular round intro. Could somebody please check if this really sounds that harsh on a real machine? The tune has been reduced to 1212 B and is being decompressed in real time. Very CPU-intensive.
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Added cart images with rev. 693 and started an archive here: http://hugbox.org/pixel/software/vic-20/arukanoido/.
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
In the title screen of revision 705 one use the M key to add some arcade digis. In-game digis don't work yet.
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Rev. 712 now has most of the original arcade digisounds in the +24K version. Switch to those by pressing M in the title screen. They're all being decrunched at real time which is probably OK when there's no ball moving.
Would like to up to +32K....
Would like to up to +32K....
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- Mike
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Re: In the making: Arukanoido – an Arkanoid clone
If you intend to go for a cartridge release, there's no reason not to.pixel wrote:Would like to up to +32K....
You'd need the autostart signature in BLK5 anyhow, and using a single 27256 EPROM instead of one 27128 and 2764 (or even 3x 2764) definitely reduces cost.
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Oh, it'll be 32k anyway.Mike wrote:If you intend to go for a cartridge release, there's no reason not to.pixel wrote:Would like to up to +32K....
You'd need the autostart signature in BLK5 anyhow, and using a single 27256 EPROM instead of one 27128 and 2764 (or even 3x 2764) definitely reduces cost.
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Re: In the making: Arukanoido – an Arkanoid clone
Definitely do that, 32K expansions are much more common than 24K-setups.pixel wrote:Would like to up to +32K....
From "Doom" we learned that some people have problems with expanding their VIC with 35K-expansions though.
If you want the cart to sell in numbers however you could also use the 3K-area and even the 2K IO2/3-area, making the game +37K effectively. Only people with UltiMem or very special expansions would be able to soft-load such a game into their VIC-20
Obviously, I want a copy either way.
Oh, and a ingame-help-screen, explaining all those options (move screen, digis or not, ...) would be helpful.