A cartridge certainly provides the means to distribute a game without having to worry what storage devices that the VIC-20 user has, of course. While it's great to make a game for the VIC-20 that pushes even beyond the RAM limits of the machine (even at full expansion), one has to produce content for it. Making the 128*128 map (16384 tiles, compressed into 8192 bytes of memory) was a bit of an ordeal and I decided that was enough overland space to explore in. Another reason why I really liked making games for the unexpanded VIC-20 is that I could just make a tight game engine and a bit of graphics content that all fits into 3.5KB of RAMR'zo wrote:Indeed... and to do anything like this with your current game would require tearing the current code apart and rebuilding it. That would be ridiculous for how beautifully it is coming along.
I was just ranting off of a daydream.
I would like to undertake such a project but I have to learn a little more about programing in ml as well as hardware first. I also have a few other projects going that I need to wrap up before I can think about trying to cram anything else into my schedule. I would also like to produce it in cart form designed based on the idea of how you ultimem functions. Assuming I could produce a game worth the price of the cart.
It would also be a project that I would not be able to undertake alone unless I wanted it to take years to complete.
Pic of the day!