Ola H wrote:I have to conclude that while it is a very nice concept, it is seriously broken.
Agreed, it was all too easy to break it. It only took me a few turns to come up with a pattern.
Ola H wrote:I didn't exploit the paint-the-same-stripe-over-and-over-again quirk
To be honest I wasn't paying much attention to the score and hadn't realised that you could paint the same square over and over again, as you found out it is boring enough already once you find a pattern, but to keep going over the same ground would soon become unbearable.
Ola H wrote:There are still only two enemies on each screen, and, contrary to the instructions, they don't get any smarter. When you have figured out a way to distribute the paint to shield away the enemies, you can practically play forever.
Yes the enemies are reluctant to move up and down around the unpainted areas so it is way too easy to keep them at bay, also they sometimes seemed to link up and become one which makes it even easier.
Ola H wrote: BUT watch out so that they don't catch you while refilling - you will be unable to move and lose ALL your lives

Yes that is so annoying, I got caught out many times like that, a rather unfair death I thought but then I guess it is payback for breaking the game
One day when I have nothing better to do I might go back and see just how high the score does go, see if it is really possible to break the game or just roll over the score back to zero. I still need to give Shark Attack another try and now I need to go back and try and better my score on Squeeze as well, so I won't be rushing back to Slap Dab any time soon.