After a long hard slog - I'm pleased to be able to finally release my version of Pooyan for the Vic-20 with 16K memory expansion.


It can be downloaded at the following link:
Original Version
Pooyan20.prg
Update in 2015 (see below)
Pooyan20-2015.prg
I'd like to thank:
Robert Hurst -for the excellent Software Sprite stack (and support thereof) - without which it would have been a much bigger job and I might not have got started.
Arthur Jordison - for CBMPrg studio which I used to create the graphics
Denial forum members - (notably Mike) for answering 6502 questions
My wife for helping creating the spreadsheet to generate data for the projectile trajectories (and not complaining that I spent so much time on the computer)
[edit 01/01/2014]
I've uploaded a new version in the above link - this contains a few bug fixes and a slight speed improvement.
Barring any major issues this will probably be the final release. I wanted to add more features from the arcade version (different coloured balloons, end of level cut scenes etc) but I have run out of memory and I don't want make it need 24K and thus difficult for most people to play on real hardware.
[edit 02/01/2014]
After some testing yesterday on reflection I thought that the second stage was too easy and got a little dull so I've made it a bit more challenging. To compensate you get an extra life (max 5) after passing each bonus level and the difficulty is increased.
[edit 24/05/2015]
I've add a new version for 2015 based on improvements to the Sprite library as mentioned in this thread.
- fixed sprite artifacts
- flashing meat as per arcade
- slight speed improvements
- fixed long standing bug of bonuses getting stuck on screen
Enjoy!
Adrian


