German Magazine - Type-Ins - Compute Mit
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December, 1985:
http://www.tokra.de/vic/computemit/8512/8512.zip
FROGGIES NIGHTMARE (unexpanded VIC): A Frogger-clone. But you got to push fire on the last line of trees to catch the flies.
TEMPEL (unexpanded VIC): A Pengo-clone. Arrange the three amphoras vertically or horizontally. If you arrange the middle amphora last you need to push against the side of the amphoras once more for the program to recognize it.
http://www.tokra.de/vic/computemit/8512/8512.zip
FROGGIES NIGHTMARE (unexpanded VIC): A Frogger-clone. But you got to push fire on the last line of trees to catch the flies.
TEMPEL (unexpanded VIC): A Pengo-clone. Arrange the three amphoras vertically or horizontally. If you arrange the middle amphora last you need to push against the side of the amphoras once more for the program to recognize it.
January, 1986:
http://www.tokra.de/vic/computemit/8601/8601.zip
LOCOS (unexpanded VIC): Prevent the trains from getting off track by controlling the points with keys 1 to 6.
ROCK' ME (+8K): A rhythm generator. First create an ADSR by pressing F1 - you can choose a volume by pressing 0-9 and A-F for each. Then push F7 and create a rhythm by entering Shift+Q where you want a beat. Push Return key to start listening to the rhythm you created. You can then use the first two keyboard rows (with 1 and Q) to adjust the pitch of Bass 1 and Bass 2.
CHARLY (unexpanded VIC): Collect 10 dynamites per level to advance
http://www.tokra.de/vic/computemit/8601/8601.zip
LOCOS (unexpanded VIC): Prevent the trains from getting off track by controlling the points with keys 1 to 6.
ROCK' ME (+8K): A rhythm generator. First create an ADSR by pressing F1 - you can choose a volume by pressing 0-9 and A-F for each. Then push F7 and create a rhythm by entering Shift+Q where you want a beat. Push Return key to start listening to the rhythm you created. You can then use the first two keyboard rows (with 1 and Q) to adjust the pitch of Bass 1 and Bass 2.
CHARLY (unexpanded VIC): Collect 10 dynamites per level to advance
February, 1986:
http://www.tokra.de/vic/computemit/8602/8602.zip
DEFENDER (unexpanded VIC): A classic shoot-em-up. Thanks to Mike for fixing this program. The original error was never corrected in the magazine itself.
MEMORY DISPLAY: Push F1 to get a quick overview of BASIC memory allocation
FORMEL 1 (unexpanded VIC): Race against another car using Joystick or keys Z X F5 F7
http://www.tokra.de/vic/computemit/8602/8602.zip
DEFENDER (unexpanded VIC): A classic shoot-em-up. Thanks to Mike for fixing this program. The original error was never corrected in the magazine itself.
MEMORY DISPLAY: Push F1 to get a quick overview of BASIC memory allocation
FORMEL 1 (unexpanded VIC): Race against another car using Joystick or keys Z X F5 F7
March, 1986:
http://www.tokra.de/vic/computemit/8603/8603.zip
VC-CHECK: The Checksummer-program for typing in the type-ins with checksums. Just for completists.
ROBIN AT RAVENWRECK (+8K): Collect the diamonds, 5 levels three times with increasing difficulty and tricks added after each round.
One of the best type-ins I've come around. Highly recommended!
AUTONUMBER: A short autonumber-routine - pretty self-explanatory
MINI-KARATE (unexpanded VIC): A text-graphics based Karate-game. Use joystick to move. Fire+Up,Down,Right to kick. It's not Street Fighter 2, but pretty close...
http://www.tokra.de/vic/computemit/8603/8603.zip
VC-CHECK: The Checksummer-program for typing in the type-ins with checksums. Just for completists.
ROBIN AT RAVENWRECK (+8K): Collect the diamonds, 5 levels three times with increasing difficulty and tricks added after each round.
One of the best type-ins I've come around. Highly recommended!
AUTONUMBER: A short autonumber-routine - pretty self-explanatory
MINI-KARATE (unexpanded VIC): A text-graphics based Karate-game. Use joystick to move. Fire+Up,Down,Right to kick. It's not Street Fighter 2, but pretty close...
April, 1986:
http://www.tokra.de/vic/computemit/8604/8604.zip
SHUTTLE (unexpanded VIC): Pick up the green satellites and return them to your spaceship. Avoid the white satellites or shoot them. Use keys Z X K M and L
JOSEF IN DEN HOEHLEN (unexpanded VIC): Collect 7 treasures and return them to your base.
SHOOT IT (unexpanded VIC): A carnival-style game. Make your 15 shots count. After that a bonus rounds starts, in which you will have to move your joystick forward as soon as the countdown starts for maximum bonus points.
MERGE: A simple merge routine. LOAD "merge.code" ,dn,1 - NEW - load original program - then SYS678,"prgtomerge",dn to append a program to the original - where prgtomerge has larger linenumbers than the one in memory
http://www.tokra.de/vic/computemit/8604/8604.zip
SHUTTLE (unexpanded VIC): Pick up the green satellites and return them to your spaceship. Avoid the white satellites or shoot them. Use keys Z X K M and L
JOSEF IN DEN HOEHLEN (unexpanded VIC): Collect 7 treasures and return them to your base.
SHOOT IT (unexpanded VIC): A carnival-style game. Make your 15 shots count. After that a bonus rounds starts, in which you will have to move your joystick forward as soon as the countdown starts for maximum bonus points.
MERGE: A simple merge routine. LOAD "merge.code" ,dn,1 - NEW - load original program - then SYS678,"prgtomerge",dn to append a program to the original - where prgtomerge has larger linenumbers than the one in memory
Last edited by tokra on Sat Nov 27, 2010 9:11 pm, edited 1 time in total.
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- Pinballer
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Please note that I added the MERGE program to the April, 1986 issue after the original post
May, 1986:
http://www.tokra.de/vic/computemit/8605/8605.zip
A-B-C LEGEN (unexpanded VIC): Order the letters from A to O. 15 levels. Choose level with F3, restart with F1 if you get stuck.
3-D LABYRINTH (unexpanded VIC): Find your way out of the maze. Steer with V (forward), D (turn around 180 degrees), R (turn and walk right), L (turn and walk left), P (show bird's perspective - you loose point and are replaced randomly on the map)
TRON (unexpanded VIC): Another lightcycle race. Steer with Y B G J
May, 1986:
http://www.tokra.de/vic/computemit/8605/8605.zip
A-B-C LEGEN (unexpanded VIC): Order the letters from A to O. 15 levels. Choose level with F3, restart with F1 if you get stuck.
3-D LABYRINTH (unexpanded VIC): Find your way out of the maze. Steer with V (forward), D (turn around 180 degrees), R (turn and walk right), L (turn and walk left), P (show bird's perspective - you loose point and are replaced randomly on the map)
TRON (unexpanded VIC): Another lightcycle race. Steer with Y B G J
- Mike
- Herr VC
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- Location: Munich, Germany
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tokra wrote:TRON (unexpanded VIC): Another lightcycle race. Steer with Y B G J
In case anyone wonders about the similarities to TRON on Mega-Cart: the above version from 'Compute Mit' is actually a 'pirated' version of the same game, originally written by Oliver Musolf, and which had been published in 1984 in another German type-in mag, 'CPU'. As tokra already mentioned, suchalike things happened quite often (also with 'Dangerous Planet' and 'Castle of Dr. Creep', for example).
TRON, IMO, was a very bad example, because the copier didn't even himself make the effort to improve on the original - rather the title screen was bodged, replacing diagonal PETSCII graphics to draw the TRON caption with simple circles.
Either way, around 2004 I re-wrote TRON from what I remembered of the original version, here's the thread about it. A slightly enhanced version of that reconstruction was put on Mega-Cart.
And yes, I know, they're all copies of Atari Surround.
- Mayhem
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- Website: http://www.mayhem64.co.uk
- Location: London
June, 1986:
http://www.tokra.de/vic/computemit/8606/8606.zip
KARATE-KID (unexpanded VIC): Use joystick up, right, down to kick the items flying towards you at the right moment
DATA-MAKER: LOAD"datagen.code",8,1 then NEW, then use SYS828,start,end,line to create data-statements out of memory where "start" is the first memory location, "end" the last and "line" the first line number to create datas ins. E.g.: To create datas for the Data-Maker itself type SYS828,828,999,10000
THE Q-BERT (+3K): A Q-Bert clone with different screens
http://www.tokra.de/vic/computemit/8606/8606.zip
KARATE-KID (unexpanded VIC): Use joystick up, right, down to kick the items flying towards you at the right moment
DATA-MAKER: LOAD"datagen.code",8,1 then NEW, then use SYS828,start,end,line to create data-statements out of memory where "start" is the first memory location, "end" the last and "line" the first line number to create datas ins. E.g.: To create datas for the Data-Maker itself type SYS828,828,999,10000
THE Q-BERT (+3K): A Q-Bert clone with different screens
July, 1986:
http://www.tokra.de/vic/computemit/8607/8607.zip
MAD RUSH (unexpanded VIC): Steer your bicycle on the road without hitting anything.
GHOST HELL (unexpanded VIC): Collect all 8 pills, then get the key and escape through the gate. Use keys A D F1 F7 and SPACE to jump.
COOL ROCK (unexpanded VIC): A music demo
http://www.tokra.de/vic/computemit/8607/8607.zip
MAD RUSH (unexpanded VIC): Steer your bicycle on the road without hitting anything.
GHOST HELL (unexpanded VIC): Collect all 8 pills, then get the key and escape through the gate. Use keys A D F1 F7 and SPACE to jump.
COOL ROCK (unexpanded VIC): A music demo
August, 1986:
http://www.tokra.de/vic/computemit/8608/8608.zip
BAHNHOF (unexpanded VIC): Visit all stations by pressing fire when your train is placed directly under them, you can also use the switches while standing directly in front of one and pressing fire, but you can only set the switches forwards. In Level 2 you need to visit the stations in the order that is announced on the screen. The last station will be secret.
OMEGA ATTACK (unexpanded VIC): Use keys B N to steer your ship and catch all enemies. Avoid two enemies landing on top of each other.
SONG 1 (unexpanded VIC): A music demo
SONG 2 (unexpanded VIC): A music demo
http://www.tokra.de/vic/computemit/8608/8608.zip
BAHNHOF (unexpanded VIC): Visit all stations by pressing fire when your train is placed directly under them, you can also use the switches while standing directly in front of one and pressing fire, but you can only set the switches forwards. In Level 2 you need to visit the stations in the order that is announced on the screen. The last station will be secret.
OMEGA ATTACK (unexpanded VIC): Use keys B N to steer your ship and catch all enemies. Avoid two enemies landing on top of each other.
SONG 1 (unexpanded VIC): A music demo
SONG 2 (unexpanded VIC): A music demo
Last edited by tokra on Thu Jun 25, 2015 2:11 am, edited 1 time in total.
September, 1986:
http://www.tokra.de/vic/computemit/8609/8609.zip
MOON PATROL (+3K): Jump with F1, Shoot with F3, Pause with F7
FALCONS LANDER (+8K): Collect your people lost in the caves. This game is noteworthy for its smooth sprite movement.
FROGGER (unexpanded VIC): Use keye T V F H to steer your frog
http://www.tokra.de/vic/computemit/8609/8609.zip
MOON PATROL (+3K): Jump with F1, Shoot with F3, Pause with F7
FALCONS LANDER (+8K): Collect your people lost in the caves. This game is noteworthy for its smooth sprite movement.
FROGGER (unexpanded VIC): Use keye T V F H to steer your frog