Sdw wrote:With demos I can concentrate on the stuff I find most fun - cool graphical effects! When doing a game, having the cool graphical stuff in place means you're only like 25% done, then come the boring parts with user interaction, game logic etc. etc. Fixing all the bugs 'oh, the player did this and this and THAT, and that made the whole thing crash'. Bleh...
First of all, i respect all works, it's my style, it was just some thinking on why so many vic demo coders do not start a vic game project.
Yes i agree with you, there are a lot of boring things when you write a game but boring things for you maybe are exciting things for others.
To work in team give you some advantages, in our
Tetris+ for example, i worked with Nippur72 that starts the initial project and collaborate in some graphics stuff and Carlsson for music and sound effects, i've done the "boring" work...