Games we want to see
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I wish to buy it but in Italy is not possible yet, it seems that the AT&T US version can be hacked to work with any telephonic company so in Italy too but for the GSM network only obviously since the iPhone do not support the UMTS network yet...
Someone here use an iPhone ? any impressions ?gklinger wrote:You should go to the Apple Store and load your video on all their iPods and iPhones. You'll be (in)famous!
I wish to buy it but in Italy is not possible yet, it seems that the AT&T US version can be hacked to work with any telephonic company so in Italy too but for the GSM network only obviously since the iPhone do not support the UMTS network yet...
Mega-Cart: the cartridge you plug in once and for all.
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- Vic 20 Devotee
- Posts: 269
- Joined: Mon Feb 04, 2008 6:06 am
My list of games that I would like to see ported to the VIC-20
* Civilisation
* Raptor Call of the shadows
* Dune II
* Space Harrier (I have already tried a concept version of this and it worked in BASIC)
* A version of Elite without the 3D graphics
* A game similar to the Sentinel (Probably need to ditch 3D?)
and of course the ultra impossible game to port
DOOM
Another Idea I have floating around my head is a maths based RPG. I don't know if is possible to make such a game for the VIC-20 though
* Civilisation
* Raptor Call of the shadows
* Dune II
* Space Harrier (I have already tried a concept version of this and it worked in BASIC)
* A version of Elite without the 3D graphics
* A game similar to the Sentinel (Probably need to ditch 3D?)
and of course the ultra impossible game to port
DOOM
Another Idea I have floating around my head is a maths based RPG. I don't know if is possible to make such a game for the VIC-20 though
Change is inevitable except from a vending machine.
- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
oh, thank you. I see that all are very well written (except perhaps robotron), so I am going to discard a berzerk port as my next project.carlsson wrote:AMOK, Super AMOK, Shamus, Robotron 2084..
Talking of robotron, I wonder how they achieved the fade-in/explosion effect... is it a sort of raster trick? or what else? I can't figure out.
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- Vic 20 Devotee
- Posts: 269
- Joined: Mon Feb 04, 2008 6:06 am
No idea I haven't seen the game myself. However when I was at Uni and had to study Computer Engineering one task we were given was to dim a LED display. Now a LED is either on or off right? The programmatic solution to this is to turn the LED on and off such that it is on for only 60% of the time and off for the other 40% of the time. If you do this fast enough the human eye cannot see the turning on and off but the LED appears dimmer. Perhaps you could use some sort of trick like that. Only really works with a black background though. If you have a white background then it appears lighter when the characters are not displayed, not darker.nippur72 wrote:Talking of robotron, I wonder how they achieved the fade-in/explosion effect... is it a sort of raster trick? or what else? I can't figure out.
On another note I once wrote a program for my Atari ST which only had a B&W Monitor. I wanted to make some text appear as a bright flash and then dim out, on a black screen. So I drew on the screen a white line across the screen where the text should appear. Then I removed that line and drew the text. This had the intended effect of making it look like the text appeared brighter than normal, but only for a fraction of a second. Then the text appears to fade a bit.
I should mention that the line I drew was not 1 pixel thick. It was thicker than the text and far wider. The idea was that the human eye sees both the line and the text at almost the same line.
Change is inevitable except from a vending machine.
nippur72 wrote:oh, thank you. I see that all are very well written (except perhaps robotron), so I am going to discard a berzerk port as my next project.carlsson wrote:AMOK, Super AMOK, Shamus, Robotron 2084..
Talking of robotron, I wonder how they achieved the fade-in/explosion effect... is it a sort of raster trick? or what else? I can't figure out.
noooo.... please dont give up on berzerk... there is clones and lookalikes out there, but they dont beat the original game. please please make berzerk for the vic20, a special version with the sounds effect and speech would be awsome!... frogger was released last year, everyone loved it. so why not berzerk this year...
1983 vic20 & 3k-16k ram expansion....