New Game: Emu's Massive Hunt (Released)

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Rich
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Rich »

I see the game is for sale on the future was 8 bit
https://www.tfw8b.com/product/emh-vic20-35k/

Well done AndyH 👍
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AndyH
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

Thank you, yes, I'll be putting up the download this weekend (hopefully).
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Re: New Game: Emu's Massive Hunt (WIP)

Post by 8bitDenial »

Hi Andy

I’m looking forward to trying Emu’s Massive Hunt but I don’t have a cassette unit.

Any news on when the download will be available?
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

I've had to delay due to some unsavoury business, but hope to put the upload very soon.
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Rich
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Rich »

AndyH wrote: Sat May 18, 2024 8:03 am I've had to delay due to some unsavoury business, but hope to put the upload very soon.
Thank AndyH
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Rich »

Thanks AndyH for the download !!! Great looking game well done let's hope you do more games 👍
Link is

https://hewco.itch.io/emh
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

Thanks Rich, I have now added it to the announcement post.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

I've already started another game. It's a little homage to our friend Chysn, who we sadly lost earlier in the year. It involves baby turtles.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by srowe »

I'm really looking forward to playing this, it looks a real cracker.

I've generated a Final Expansion loader file, if you add this to the .d64 named "LOADER" then it's easy to run it on the FE3, including burning it to flash.

Cheers
Simon
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Rich
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Rich »

This is a great video from Robin "8-Bit Show And Tell" Youtube channel, about AndyH amazing game!!

[youtube]https://www.youtube.com/watch?v=JfNy-vAzA8g[/youtube]
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

srowe wrote: Tue Jun 11, 2024 2:08 pm I'm really looking forward to playing this, it looks a real cracker.

I've generated a Final Expansion loader file, if you add this to the .d64 named "LOADER" then it's easy to run it on the FE3, including burning it to flash.

Cheers
Simon
thanks Simon.
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Lechuck »

Fantastic game, Andy!. Very entertaining game flow, with lot of nice and careful graphic details, combined with great sound effects.

Congrats!
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

Thank you 8)
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Re: New Game: Emu's Massive Hunt (WIP)

Post by Ola H »

There are already many impressive modern-day platformers on the VIC-20, but this is without a doubt one of the top ones. It’s expansive, both in terms of spatial size and features, and it’s also well-designed — both in the overall layout of the rooms and in how the controls feel and are used to navigate the layout.

My only criticism would be that the game might be too large and demanding for the present day, where easily accessible games and other distractions are just a click away. But back in the more isolated 80s, it would of course have been a dream to explore and map out this world, which is convincingly interconnected — at least as much as, say, the mansion in Jet Set Willy. The outlines of the large windmill and the well leading down into the underground provide a grounding sense of reality while still fuelling the imagination. The sheer size of the game almost gave me a sense of anxiety, like I was venturing too far from home to ever find my way back :lol: So, it was a relief when I reached the windmill's right wall, recognized the pool from my initial venture to the left, and realized that the game world wraps around!

The dash feature really adds a lot to the controls and how you approach enemies and platforms. It’s very clever how you have to (I think) bounce on a skull to get up through the Skullery passage. But it could also have been quite frustrating — if I hadn't been playing on easy mode and occasionally resorting to snapshots on VICE. I’m not 100% sure how the dash works, but it seems like you can reach the same distance whether you dash before jumping or while already in the air?

Oh, and I almost forgot to mention that it’s also a very visually appealing game. Great colors, a tasteful mix of modes, well-defined graphics, and expressive animations :D
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Re: New Game: Emu's Massive Hunt (WIP)

Post by AndyH »

Thanks Ola for the kind comments, and that is a valid criticism. I did intentionally want to make a large game and I'll be honest that I need to play in an emulator with snapshots to get through it. Most of my games prior to that have been considerably smaller. I did want to make it fair though.

Yes you can dash in mid air and it can save you from a monster collision. You can get through the skullery without dashing, but bouncing a bit higher comes in handy every now and then. Of course, without spoiling anything, there is a power up that will help with jumping later on.

So far I have reports of two people completing the game, and one is on YouTube with the good ending. He did use save states though and I don't have a problem with that! :)
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