Thanks a lot! That green monitor is, for sure, the perfect one for this game!. When I saw that picture, I thought you had ported the game to the PET. I had to look at it twice to realize it is a VIC-20

Cheers
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Thanks a lot! That green monitor is, for sure, the perfect one for this game!. When I saw that picture, I thought you had ported the game to the PET. I had to look at it twice to realize it is a VIC-20
Didn't know it. Just downloaded. Looks great!, thanksbeamrider wrote: ↑Thu Feb 17, 2022 6:29 am Just a thought, perhaps this could help tweak any sounds...
viewtopic.php?f=14&t=8447&p=93455&hilit=sfxedit#p93455
Yes, I'm not very happy with that sound. It is one of the key things of the game and, in the arcade, sounds much better. Will try to improve it.
Yes, idea is to try to improve sound effect for missiles by adding 'noise'. Regarding the volume I don't think I can do too much, since modifying the volume for missiles will also affect rest of sounds.
Not sure what do you mean. Can you clarify?
Thanks!
Take "inspiration" from Alien BlitzYes, I'm not very happy with that sound. It is one of the key things of the game and, in the arcade, sounds much better. Will try to improve it.
Yeah... right too bad... but the tone is a bit too acute in my opinion.Regarding the volume I don't think I can do too much, since modifying the volume for missiles will also affect rest of sounds.
To start the game from Title Screen you have to press key 1, why not the fire button too?
Thanks for that, beamrider,beamrider wrote: ↑Wed Mar 02, 2022 3:33 pm Thanks for this.
It's looking great now. The addition of the explosions makes it seem even more polished.
As for the sounds effects, the explosions sounds are great now. I couldn't tell much difference to the invaders marching sound though. I took the liberty of using the tool I posted earlier to mock up how I think the notes should sound to closer match the arcade (attached) if you wanted to add the four note pattern.
Anyway, thanks once again!
Perhaps never before any of my suggestions have been taken is such high consideration...
Thanks Snarko, I'm very glad you liked it.Snarko wrote: ↑Thu Mar 03, 2022 6:20 am Great update Lechuck, I just tested it and the new soundeffects made the game even closer to the original arcade and generally more pleasent to play. Listening to other vic-20-ports of space invaders made me realise how important soundeffects are when playing this game.![]()
https://youtu.be/_Vofhs4yYr0?t=12
https://youtu.be/XLqnhzkrrx0?t=23
https://youtu.be/99oFmMdnE9o?t=9
Ok, I see now that I missunderstood nbla00 when he said that original was using 4 notes (I was assuming he referred to a sound with 4 different notes in every movement). Now, looking at the file you have sent, (and listening carefully the arcade), I see you both meant that the original uses 4 different sounds instead of the two I had defined. I’ll make that change (using the notes you have sent) and will upload a new version when done.beamrider wrote: ↑Wed Mar 02, 2022 3:33 pm Thanks for this.
It's looking great now. The addition of the explosions makes it seem even more polished.
As for the sounds effects, the explosions sounds are great now. I couldn't tell much difference to the invaders marching sound though. I took the liberty of using the tool I posted earlier to mock up how I think the notes should sound to closer match the arcade (attached) if you wanted to add the four note pattern.
Anyway, thanks once again!
Thanks to you. Presentation screen is much better now, after your suggestionshighinfidelity wrote: ↑Thu Mar 03, 2022 2:35 am Thanks once again for all the extra work! Can't wait to try it out!![]()