Search found 65 matches

by TMR
Fri Feb 13, 2009 1:41 pm
Forum: Games
Topic: New Release : BLUE STAR
Replies: 99
Views: 65596

People have to have a Vic-20 mind when reviewing Vic-20 games, but most unintentionally compare quality of a game to the C64 in terms of their expectations :roll: An eight or nine is an exceptional game by Oldschool Gaming's scoring system (that's how the "official" writer's guide classif...
by TMR
Tue Jan 06, 2009 8:13 am
Forum: Games
Topic: QUIKMAN 2008 for the unexpanded VIC 20
Replies: 209
Views: 66229

[Looks at issue 59 sat next to PC] He probably just looked it up... =-) That's hilarious :lol: ... I went to its web site, but only see Issue #58 on sale now. I suppose the real subscribers get the issue in advance of the newsstands. I'll have to wait until next month then. i don't have a subscript...
by TMR
Sun Jan 04, 2009 7:17 am
Forum: Games
Topic: Ports versus Clones
Replies: 15
Views: 5101

Has anyone seen Omega Race running on Sega Genesis? Looks and plays exactly like on a VIC 20, so much so that I cannot believe it was ported ... but rather cloned via software emulation. That could be a similar situation to Head Over Heels on the C64, the original Z80 code was translated into 6502 ...
by TMR
Sun Jan 04, 2009 7:01 am
Forum: Games
Topic: QUIKMAN 2008 for the unexpanded VIC 20
Replies: 209
Views: 66229

Thanks for the quick reference, I'll look for it when that issue becomes available -- wow! How is it that you even know the page number? [Looks at issue 59 sat next to PC] He probably just looked it up... =-) The scoring system changed after the original text was written to just give a final percen...
by TMR
Sun Nov 30, 2008 6:26 am
Forum: Games
Topic: QUIKMAN 2008 for the unexpanded VIC 20
Replies: 209
Views: 66229

Aww bugger... updated just after i sent the review off to Retro Gamer with screenshots from the old version! =-(
by TMR
Sat Nov 08, 2008 3:34 am
Forum: General Topics
Topic: Gauntlet - unexpanded Vic !
Replies: 19
Views: 6770

Same here, i tend to keep stuff to myself until at least about 50% complete - that way it'll turn up at some point... in theory. =-)
by TMR
Fri Jul 11, 2008 12:24 am
Forum: Games
Topic: New Release : BLUE STAR
Replies: 99
Views: 65596

If the mastering is anything like the C64 stuff i sent him, the issue is probably transferring the stuff to a disk ready to be written out to tape...
by TMR
Mon Jun 23, 2008 3:04 am
Forum: Games
Topic: Tetris+
Replies: 17
Views: 11516

There are no deadlines, so a game can be polished indeterminely long instead of finish this and start working on the next game instead. This is the biggie i reckon, a game can be in limbo for years whilst it's tweaked, tuned and generally made ready; look at Xeo3 on the Plus/4, i've been waiting fo...
by TMR
Sat Jun 07, 2008 4:03 am
Forum: Games
Topic: New Release: GOMOKU
Replies: 27
Views: 18936

Hasn't it been a busy month for VIC releases! =-) Just a suggestion since there's a C64 port of this one, but have you considered doing a C16 version as well...?
by TMR
Sun Apr 13, 2008 2:47 am
Forum: Games
Topic: New game: Mr. Pivot
Replies: 20
Views: 17949

Not at all bad, it reminds me a little of a game on the C64 called Quantum (written by an old friend of mine) but that's a good thing. =-)
by TMR
Tue Mar 25, 2008 5:11 am
Forum: Games
Topic: Should Games Have Instructions?
Replies: 18
Views: 6153

i'd much rather see extras like more sound, presentation graphics and so forth... instructions could be added in the same way groups like Hokuto Force or Nostalgia do, by compressing the game first and then linking the documentation to that compressed file but "traditionally" the docs were...
by TMR
Wed Feb 27, 2008 3:44 am
Forum: Games
Topic: What theme or genre of gameplay do you enjoy most?
Replies: 19
Views: 7249

[Looks for shoot 'em up and can't find it] erm... can't answer this one!
by TMR
Mon Feb 25, 2008 4:18 am
Forum: General Topics
Topic: Clever copy protection
Replies: 2
Views: 1371

i remember a friend who went on to crack on the C64 under the handle Mad Mekon saying that the hardest thing he ever found was VIC Tape Backup by Rae West, lots of pseudo opcodes in the loader and so forth. He did break it, though...
by TMR
Sun Feb 24, 2008 5:38 am
Forum: Emulation and Cross Development
Topic: What OS do you use for VIC-20 developing?
Replies: 19
Views: 6203

then sending to someone with a real VIC set up Does that mean you don't have a VIC-20 readily available on your workbench, or that you don't own a working VIC-20 at all? i have a couple of working machines but they're in storage at the moment (well okay, my dad's shed) - sadly i don't have a lot of...
by TMR
Fri Feb 22, 2008 6:49 am
Forum: Emulation and Cross Development
Topic: What OS do you use for VIC-20 developing?
Replies: 19
Views: 6203

Using a Windows 2000 box, Crimson Editor and C64Asm to develop, VICE to test and then sending to someone with a real VIC set up for metal testing; i use roughly the same route for every 8-bit i write for these days.