Search found 370 matches

by AndyH
Wed Jan 31, 2024 11:53 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 79
Views: 13700

Re: New Game: Emu's Massive Hunt (WIP)

How well the water works was a happy accident. I was expecting to be able to see Emu but was pleasantly surprised at it's visual effect.
by AndyH
Wed Jan 31, 2024 7:37 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 79
Views: 13700

Re: New Game: Emu's Massive Hunt (WIP)

You're right! I was trying to think what were the main characters and now you say it I can almost hear that crocodile! Yes, that's now in. So far I have these characters to put in: crocodile (left/right patrolling) Eyeball (diagonals) Spider (up/down) Invader(up/down) Amoeba (up/down) Bat (up/down) ...
by AndyH
Wed Jan 31, 2024 2:57 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 79
Views: 13700

Re: New Game: Emu's Massive Hunt (WIP)

The game is being made with Turbo Rascal and a bit of assembler. I've implemented some neat little tricks, in large thanks to the help of the supportive Denial community and of course have Jeff's Vic 20 Quick Reference Handbook by my side which is proving very useful. Raster split I have a screen sp...
by AndyH
Wed Jan 31, 2024 2:19 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 79
Views: 13700

New Game: Emu's Massive Hunt (WIP)

Name: Emu's Massive Hunt (title may change) Status: Work In Progress Author: Andy H (HEWCO) Genre: Platformer Code: TRSE/Assembler Requirements: 32K VIC-20, joystick Description: Sequel to Pink Windmill Blitz, Emu has made it through the vines to find Grotbags has caused chaos in the Pink Windmill. ...
by AndyH
Sat Jan 20, 2024 8:40 am
Forum: General Topics
Topic: Jeff's VIC 20 Book
Replies: 268
Views: 60468

Re: Jeff's VIC 20 Book

Floating point variables are faster too, because I understand basic is converting integer variables to/from floats which slows things down. It's a shame integer variables aren't smaller and faster in general but I'd guess they went the float route for better support and keeping the basic ROM to 8k t...
by AndyH
Sun Jan 14, 2024 4:16 pm
Forum: Programming
Topic: Restricting BASIC to the +3K expanded RAM area
Replies: 4
Views: 1969

Re: Restricting BASIC to the +3K expanded RAM area

Ah good, that's pretty much what my loader looks like. My tester was able to easily get it to run on the real hardware so thanks once again for helping me get there.
by AndyH
Sun Jan 14, 2024 11:00 am
Forum: Programming
Topic: Restricting BASIC to the +3K expanded RAM area
Replies: 4
Views: 1969

Re: Restricting BASIC to the +3K expanded RAM area

Wonderful. Thanks Mike, that works (tested in emulator, will try on a real machine later). Why am I doing it this way? In brief, it's temporary. In my code, for convenience, I have my project to produce a huge cart image starting at $1210 in my case and ending at $c000. This of course is not a valid...
by AndyH
Sun Jan 14, 2024 8:49 am
Forum: Programming
Topic: Restricting BASIC to the +3K expanded RAM area
Replies: 4
Views: 1969

Restricting BASIC to the +3K expanded RAM area

I'm working with a fully expanded Vic, 35k (that's the 3K RAM at $400 and the full 32K in the other blocks). What I'd like to achieve: Load a BASIC program (on disk) that reconfigures RAM so BASIC starts at $0400 and ends at $1000 with the screen starting at $1000 The above loads a second BASIC prog...
by AndyH
Sun Jan 14, 2024 7:12 am
Forum: Hardware and Tech
Topic: New penultimate-plus-2-cartridge
Replies: 58
Views: 16117

Re: New penultimate-plus-2-cartridge

I believe a revision was being worked on. I know there are some health issues being dealt with that are likely the reason for the silence at the moment :(

Best person to ask would be Dave who coded that -> https://www.patreon.com/tynemouthsoftware/posts
by AndyH
Wed Jan 03, 2024 5:39 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 7193

Re: New Game: FiZZ for Vic20 (35Kb)

Excellent game, nice to see it on the Vic.
by AndyH
Wed Jan 03, 2024 5:35 am
Forum: Games
Topic: New Game: LIQUIDATOR
Replies: 13
Views: 6272

Re: New Game: LIQUIDATOR

I'd be surprised if the majority of active Vic users today don't have a modern memory cart supporting up to 35k and emulation users have all memory configs available to them also. At end of the day, my advice is to build to whatever specs you want and if others want to play what you produce I'm sure...
by AndyH
Mon Dec 18, 2023 3:47 pm
Forum: Programming
Topic: Increasing the number of sound voices?
Replies: 4
Views: 4121

Re: Increasing the number of sound voices?

I did this for cheesy Trials. Sounds a little zx spectrun-y
by AndyH
Mon Dec 18, 2023 2:49 am
Forum: Games
Topic: New Game: Pink Windmill Blitz
Replies: 1
Views: 3369

New Game: Pink Windmill Blitz

Name : Pink Windmill Blitz Author : Andy H (HEWCO) Genre : Blitz Code : TRSE/Assembler Requirements : Unexpanded VIC-20, keys or joystick Description : A version of Blitz set in the world of Rod Hull and Emu. Emu has returned from the shops to buy some green jelly to find that Grotbags has cast her...
by AndyH
Mon Nov 13, 2023 5:31 pm
Forum: Programming
Topic: Change screen size and position at a mid point?
Replies: 4
Views: 3335

Re: Change screen size and position at a mid point?

Thanks Thegg and Tokra - cracked it.
by AndyH
Fri Nov 03, 2023 10:01 am
Forum: Programming
Topic: Change screen size and position at a mid point?
Replies: 4
Views: 3335

Re: Change screen size and position at a mid point?

Brilliant, thanks both. And I'll check out Mike's info.