Search found 370 matches
- Wed Jan 31, 2024 11:53 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 79
- Views: 13700
Re: New Game: Emu's Massive Hunt (WIP)
How well the water works was a happy accident. I was expecting to be able to see Emu but was pleasantly surprised at it's visual effect.
- Wed Jan 31, 2024 7:37 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 79
- Views: 13700
Re: New Game: Emu's Massive Hunt (WIP)
You're right! I was trying to think what were the main characters and now you say it I can almost hear that crocodile! Yes, that's now in. So far I have these characters to put in: crocodile (left/right patrolling) Eyeball (diagonals) Spider (up/down) Invader(up/down) Amoeba (up/down) Bat (up/down) ...
- Wed Jan 31, 2024 2:57 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 79
- Views: 13700
Re: New Game: Emu's Massive Hunt (WIP)
The game is being made with Turbo Rascal and a bit of assembler. I've implemented some neat little tricks, in large thanks to the help of the supportive Denial community and of course have Jeff's Vic 20 Quick Reference Handbook by my side which is proving very useful. Raster split I have a screen sp...
- Wed Jan 31, 2024 2:19 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 79
- Views: 13700
New Game: Emu's Massive Hunt (WIP)
Name: Emu's Massive Hunt (title may change) Status: Work In Progress Author: Andy H (HEWCO) Genre: Platformer Code: TRSE/Assembler Requirements: 32K VIC-20, joystick Description: Sequel to Pink Windmill Blitz, Emu has made it through the vines to find Grotbags has caused chaos in the Pink Windmill. ...
- Sat Jan 20, 2024 8:40 am
- Forum: General Topics
- Topic: Jeff's VIC 20 Book
- Replies: 268
- Views: 60468
Re: Jeff's VIC 20 Book
Floating point variables are faster too, because I understand basic is converting integer variables to/from floats which slows things down. It's a shame integer variables aren't smaller and faster in general but I'd guess they went the float route for better support and keeping the basic ROM to 8k t...
- Sun Jan 14, 2024 4:16 pm
- Forum: Programming
- Topic: Restricting BASIC to the +3K expanded RAM area
- Replies: 4
- Views: 1969
Re: Restricting BASIC to the +3K expanded RAM area
Ah good, that's pretty much what my loader looks like. My tester was able to easily get it to run on the real hardware so thanks once again for helping me get there.
- Sun Jan 14, 2024 11:00 am
- Forum: Programming
- Topic: Restricting BASIC to the +3K expanded RAM area
- Replies: 4
- Views: 1969
Re: Restricting BASIC to the +3K expanded RAM area
Wonderful. Thanks Mike, that works (tested in emulator, will try on a real machine later). Why am I doing it this way? In brief, it's temporary. In my code, for convenience, I have my project to produce a huge cart image starting at $1210 in my case and ending at $c000. This of course is not a valid...
- Sun Jan 14, 2024 8:49 am
- Forum: Programming
- Topic: Restricting BASIC to the +3K expanded RAM area
- Replies: 4
- Views: 1969
Restricting BASIC to the +3K expanded RAM area
I'm working with a fully expanded Vic, 35k (that's the 3K RAM at $400 and the full 32K in the other blocks). What I'd like to achieve: Load a BASIC program (on disk) that reconfigures RAM so BASIC starts at $0400 and ends at $1000 with the screen starting at $1000 The above loads a second BASIC prog...
- Sun Jan 14, 2024 7:12 am
- Forum: Hardware and Tech
- Topic: New penultimate-plus-2-cartridge
- Replies: 58
- Views: 16117
Re: New penultimate-plus-2-cartridge
I believe a revision was being worked on. I know there are some health issues being dealt with that are likely the reason for the silence at the moment
Best person to ask would be Dave who coded that -> https://www.patreon.com/tynemouthsoftware/posts
Best person to ask would be Dave who coded that -> https://www.patreon.com/tynemouthsoftware/posts
- Wed Jan 03, 2024 5:39 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 7193
Re: New Game: FiZZ for Vic20 (35Kb)
Excellent game, nice to see it on the Vic.
- Wed Jan 03, 2024 5:35 am
- Forum: Games
- Topic: New Game: LIQUIDATOR
- Replies: 13
- Views: 6272
Re: New Game: LIQUIDATOR
I'd be surprised if the majority of active Vic users today don't have a modern memory cart supporting up to 35k and emulation users have all memory configs available to them also. At end of the day, my advice is to build to whatever specs you want and if others want to play what you produce I'm sure...
- Mon Dec 18, 2023 3:47 pm
- Forum: Programming
- Topic: Increasing the number of sound voices?
- Replies: 4
- Views: 4121
Re: Increasing the number of sound voices?
I did this for cheesy Trials. Sounds a little zx spectrun-y
- Mon Dec 18, 2023 2:49 am
- Forum: Games
- Topic: New Game: Pink Windmill Blitz
- Replies: 1
- Views: 3369
New Game: Pink Windmill Blitz
Name : Pink Windmill Blitz Author : Andy H (HEWCO) Genre : Blitz Code : TRSE/Assembler Requirements : Unexpanded VIC-20, keys or joystick Description : A version of Blitz set in the world of Rod Hull and Emu. Emu has returned from the shops to buy some green jelly to find that Grotbags has cast her...
- Mon Nov 13, 2023 5:31 pm
- Forum: Programming
- Topic: Change screen size and position at a mid point?
- Replies: 4
- Views: 3335
Re: Change screen size and position at a mid point?
Thanks Thegg and Tokra - cracked it.
- Fri Nov 03, 2023 10:01 am
- Forum: Programming
- Topic: Change screen size and position at a mid point?
- Replies: 4
- Views: 3335
Re: Change screen size and position at a mid point?
Brilliant, thanks both. And I'll check out Mike's info.