Search found 30 matches

by Athlor
Tue Apr 05, 2011 2:03 am
Forum: General Topics
Topic: The new Vic 20 - VicPlus (to be released in 2011)
Replies: 21
Views: 6657

Blown away by the Vic Slim

I will buy the Vic Slim as I was already considering a new more efficient PC to connect to my 52" TV. I think this model parallels the original Vic-20 in many ways. One obviously is that I'll be using it connected to a TV. :D But another way it parallels the original is how everything is built ...
by Athlor
Sun Feb 27, 2011 11:38 pm
Forum: Games
Topic: WIP - Victima RPG
Replies: 9
Views: 3563

WIP - Victima RPG

The plan - to create an all-assembly real RPG in 3.5k. Ghislain's Realms Of Quest II did it but I'd like to do it differently with interaction with NPCs like talking and merchants, more like Ultima III. It can't be done you say, I believe it can to a degree. Whack 1k convinced me of it. 16 16x16 wor...
by Athlor
Sun Feb 27, 2011 10:39 pm
Forum: Games
Topic: Mapping Ghislain's Dunjon II
Replies: 1
Views: 1481

Mapping Ghislain's Dunjon II

A few years ago I attempted to map Dunjon II. I knew it was large but I didn't fully realize how large. I gave up half way through the second level. I thought I'd post this as an example of using Ghislain's RND method for dungeons. I could be visualized in many other ways and other game types as wel...
by Athlor
Sun Feb 27, 2011 2:57 am
Forum: Games
Topic: WIP - Sim Town
Replies: 14
Views: 4352

I too encourage the development of this game for the unexpanded Vic. Looks like you got plenty of room for some fun things like custom graphics characters. :D
by Athlor
Tue Nov 04, 2008 4:19 am
Forum: Other Systems
Topic: Fharanx - The Missing Link of Japanese RPG's
Replies: 6
Views: 2948

Fharanx - The Missing Link of Japanese RPG's

Most Japanese RPG developers have admitted the Ultima series as a major influence. Yet their first RPGs, like Dragon Warrior and Final Fantasy, already seemed significantly different. Well I discovered one called Fharanx who influence is so obvious it's amazing. It's a much more serious theme, no an...
by Athlor
Fri Oct 24, 2008 3:10 am
Forum: Programming
Topic: Wave-player (digi) code for Vic-20
Replies: 11
Views: 4955

To finish off this tangent, here was the unbelievably simple code: processor 6502 org $0298 ; Rs-232 area start: ldx #$00 loop: lda $0334,x ; Sample value (cassette buffer) sta $900E ; Volume (bit 0-3 vol) ldy #$80 ; Delay value delay: dey bne delay inx cpx #$cb ; Cassette buffer max bne loop rts An...
by Athlor
Fri Oct 03, 2008 2:01 am
Forum: Programming
Topic: Wave-player (digi) code for Vic-20
Replies: 11
Views: 4955

I put together a tiny 19 byte digi player that pokes into the RS232 area (664) and tryed using the last 256 bytes of Basic area on an unexpanded as the storage. The results haven't been good, yet. I was using Wave lab but it only samples down to 8-bit 2000 samples/sec and my card won't play anything...
by Athlor
Mon Sep 29, 2008 1:20 pm
Forum: Programming
Topic: Wave-player (digi) code for Vic-20
Replies: 11
Views: 4955

Actually I did catch the post, Carlsson, after I posted this. I since went further back through the programming forum's messages. I'm going to study that one as well. Schema's little gem I have disassembled and looked at, he did post the C64 source so I figured it would be alright. Now as I understa...
by Athlor
Sun Sep 28, 2008 1:23 am
Forum: Programming
Topic: PRG format for LOAD "*",8
Replies: 7
Views: 4008

I though load"*",8
was for loading the first file in the directory irregardless of what it's actually named. Like what's been said above that's not really a different file format just a different form of the load command.
by Athlor
Sun Sep 28, 2008 1:10 am
Forum: Programming
Topic: Wave-player (digi) code for Vic-20
Replies: 11
Views: 4955

I meant any wav/digital audio format. But, Schema, that was exactly what I was talking about. You did it with samples in under 512 bytes. Man, if we could only go back in time. That was freak'n sweet and I bow'eth before thee. :shock: You don't mind if I disassemble it and use it in the future? Natu...
by Athlor
Sun Sep 28, 2008 12:44 am
Forum: Emulation and Cross Development
Topic: Wanted: VIC online emulator
Replies: 96
Views: 38188

I got graphics and color going now to a degree. I still have to fix rnd like you said, Kweepa, and I too need a relinking function for programs loaded into a different address than they were saved. Here another pic that implements a pull-down menu for loading programs. http://i37.tinypic.com/29ep4yf...
by Athlor
Sat Sep 27, 2008 12:44 am
Forum: Programming
Topic: Wave-player (digi) code for Vic-20
Replies: 11
Views: 4955

Wave-player (digi) code for Vic-20

Anybody know of any Vic-20 programs that used wave-playing/audio code? I got the asm source for the kepu demo but how about any others.
by Athlor
Sat Sep 27, 2008 12:17 am
Forum: Programming
Topic: Nano Basic Compiler Article in Compute! or Gazette
Replies: 0
Views: 1573

Nano Basic Compiler Article in Compute! or Gazette

There was an excellent article in either Compute! or Gazette that featured an extremely small subset of a Basic compiler. It was before the first Gazette Sprint compiler and it was aimed toward the 64. I have been searching for it for awhile because I thought it would have made an excellent compiler...
by Athlor
Fri Sep 26, 2008 12:18 am
Forum: General Topics
Topic: Compute!'s Gazette Available for Download!
Replies: 27
Views: 7060

Great but 50mb per issue!
Takes way too big for me.
I'll have to wait for somebody to ocr them into an html form.
by Athlor
Thu Sep 25, 2008 11:29 pm
Forum: Programming
Topic: Compute! Maze Generator in Basic, C and now Assembly!!!
Replies: 41
Views: 28803

Orginal Basic: 274 bytes
Assembly: 244 bytes
C (cc65): 1767 bytes
I wish I could have shaved of some the size of the C version.
Anybody else know how to?
I know not using printf saved 256 bytes.