Isn't the binary in the PRG folder working?
https://github.com/jamarju/vic20-sargon ... master/PRG
Search found 14 matches
- Mon Mar 03, 2025 11:31 pm
- Forum: Games
- Topic: Sargon II with Update
- Replies: 3
- Views: 649
- Tue Jan 07, 2025 10:44 am
- Forum: Programming
- Topic: Listing to be fixed
- Replies: 12
- Views: 2383
Re: Listing to be fixed
One typo is in 270, the POKE at the end is supposed to be for 7698. That fixes the ; and shows a start countdown. Looking for the other char.. Edit: Holy shit! The author is using the character data overlapping with the screen RAM. The content of the playfield is used as source for the starting ligh...
- Tue Jan 07, 2025 1:36 am
- Forum: Programming
- Topic: Listing to be fixed
- Replies: 12
- Views: 2383
Re: Listing to be fixed
Found a few typos in line 250, and 360. That fixed the gameplay, but the broken chars are still there. I noticed that the custom chars seem to be placed very close to the code/screen RAM. Stopping the program and typing on the screen modifies the start light chars already. Edit: How can .prg be an i...
- Sat Jan 04, 2025 7:39 am
- Forum: Programming
- Topic: Listing to be fixed
- Replies: 12
- Views: 2383
Re: Listing to be fixed
In line 750 you need to have a Cbm-J after the red color (instead of the space). The code checks for this character.
Once you do that the player ship can be hit.
Once you do that the player ship can be hit.
- Sat Jan 04, 2025 7:06 am
- Forum: Programming
- Topic: Listing to be fixed
- Replies: 12
- Views: 2383
Re: Listing to be fixed
From what I can see that does the trick.
- Fri Jan 03, 2025 11:45 pm
- Forum: Programming
- Topic: Listing to be fixed
- Replies: 12
- Views: 2383
Re: Listing to be fixed
The problem seems to be that the values returned from PEEK(37137) have the lowest bit set, so they result in 370 and 366 for Q, instead of the expected 369 and 365. I do not know enough about the VIC20 when this bit gets set. It seems to be set even when starting the game in VICE. With VICE a clear ...
- Sun Dec 15, 2024 11:52 am
- Forum: Emulation and Cross Development
- Topic: C64Studio - A Retro Dev IDE
- Replies: 2
- Views: 1554
Re: C64Studio - A Retro Dev IDE
New version 8.0 of C64Studio is up! This has support for VIC20 8x16 char mode (in charset, char screen and map editors), plus in the graphic screen the option to export as charset is available as well. Thanks to Mike there's also a Minipaint import available. Binaries and source code available on Gi...
- Sat Oct 26, 2024 11:35 pm
- Forum: Emulation and Cross Development
- Topic: Low-hanging fruit? VICE source-level debugger one-night stand suggestion
- Replies: 7
- Views: 3663
Re: Low-hanging fruit? VICE source-level debugger one-night stand suggestion
C64Studio also uses VICEs binary monitor command, and lets you step throw your own code, breakpoints, memory views, etc.
The code is open source, so you can take a look at how it's handled:
https://github.com/GeorgRottensteiner/C64Studio
The code is open source, so you can take a look at how it's handled:
https://github.com/GeorgRottensteiner/C64Studio
- Wed Oct 23, 2024 11:52 pm
- Forum: Games
- Topic: Computerposter - Schatz des Drachen von Mordor
- Replies: 6
- Views: 2395
Re: Computerposter - Schatz des Drachen von Mordor
Whoa, that was fast. Here's the update. Thanks! 

- Wed Oct 23, 2024 8:09 am
- Forum: Games
- Topic: Computerposter - Schatz des Drachen von Mordor
- Replies: 6
- Views: 2395
Re: Computerposter - Schatz des Drachen von Mordor
I have partially, it's from the Forum64 cloud. It has a small gap plus a few lines are missing in that scan. https://www.georg-rottensteiner.de/webmisc/Computerposter 4 Poster.jpg https://www.georg-rottensteiner.de/webmisc/Computerposter 4 Listing.jpg https://www.georg-rottensteiner.de/webmisc/Compu...
- Wed Oct 23, 2024 12:34 am
- Forum: Games
- Topic: Computerposter - Schatz des Drachen von Mordor
- Replies: 6
- Views: 2395
Re: Computerposter - Schatz des Drachen von Mordor
Thanks for the link, will do this.
I'd just like to make sure all the kinks are ironed out. The poster listings were notoriously bugged. I'm surprised it's working as good as it does.
I'd just like to make sure all the kinks are ironed out. The poster listings were notoriously bugged. I'm surprised it's working as good as it does.
- Tue Oct 22, 2024 12:46 pm
- Forum: Emulation and Cross Development
- Topic: C64Studio - A Retro Dev IDE
- Replies: 2
- Views: 1554
C64Studio - A Retro Dev IDE
Hello people! Since I just registered I also want to announce my Retro Dev IDE C64Studio, which beside the most prominently supported machine also has support for VIC20. Hope that's not interpreted as spamming. The in built assembler defaults to ACME syntax, but can also work with DASM, TASM, PDS di...
- Tue Oct 22, 2024 12:39 pm
- Forum: Announcement Board
- Topic: For new users - make a post or say hello
- Replies: 80
- Views: 82529
Re: For new users - make a post or say hello
Hey thar! I've got this forum recommended by CBMWarrior from Forum64. I never had much contact with a VIC20 back then, only a friend had it. So my knowledge is very restricted and mostly of the C64. I'm a developer by passion, and beside a lot of Retro Remakes for PC I also wrote a Retro IDE (C64Stu...
- Tue Oct 22, 2024 12:31 pm
- Forum: Games
- Topic: Computerposter - Schatz des Drachen von Mordor
- Replies: 6
- Views: 2395
Computerposter - Schatz des Drachen von Mordor
Hello thar! A user from Forum64 (CBMWarrior) suggested typing in the Computer Poster game "Schatz des Drachen von Mordor", which I did as best as I could. A few spots weren't properly legible and had to be pieced together from the C64 version. So far it mostly seems to work as intended, bu...