This will be very good , but a quick question will there be a key press option to toddle the music on and off? As good as it is it would be nice, I remember playing bewitched and after a while I would turn the volume down on my TV
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Tue Feb 27, 2024 6:20 am
by AndyH
Haha. No, I will force you to listen at full volume...hehe, yes M to toggle music
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Tue Feb 27, 2024 7:17 am
by Rich
AndyH wrote: βTue Feb 27, 2024 6:20 am
Haha. No, I will force you to listen at full volume...hehe, yes M to toggle music
You had me there,it's a shame there's only one volume setting on the Vic20.Will it be for sale on the tfw8it as a digital download
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Tue Feb 27, 2024 7:53 am
by AndyH
It'll be a free download I think, but may go on tfw8b in some way first, maybe on the Penultimate.
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Tue Feb 27, 2024 2:35 pm
by Rich
Great carn`t wait!!! ( Penultimate bug free one)
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Sat Mar 02, 2024 9:13 am
by Kweepa
This looks spectacular!
So many nice touches.
Really looking forward to it!
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Mon Mar 04, 2024 2:47 am
by AndyH
I've just a few things left to do before can begin testing properly. Some locations down in the dungeons to complete, but here's a (low-res) map of the world.
low-res-map.jpg (211.86 KiB) Viewed 6219 times
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Mon Mar 04, 2024 3:38 am
by Rich
Bloody hell AndyH that's a lot of rooms !!! how long have you been working on this project? Looks amazing well done
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Mon Mar 04, 2024 9:01 am
by AndyH
About two months so far! It's much easier to get a lot done when you're enjoying doing it. I've not had any real road blocks or problems along the way either with this amount of RAM free I've not had to cut anything back...well except my calculations on the compiled sprites were off, they were taking up more space than I'd realised so I am back to regular sprite data. It's still flicker free on NTSC thanks to the way the locations are designed.
There are a lot of locations, 64 in total. Good news is you can choose your difficulty level, so if you want loads of lives and an easier time you can
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Wed Mar 06, 2024 1:31 pm
by AndyH
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Wed Mar 06, 2024 1:46 pm
by Lechuck
It looks impressive! I like very much the way it βdiesβ
Looking forward to the βofficialβ release.
Cheers
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Wed Mar 06, 2024 3:09 pm
by pixel
...
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Wed Mar 06, 2024 3:39 pm
by AndyH
Yes, everything is skippable...except for the game over / ranking.
for timings,
I get 6 sprites with the raster time not overrunning off the bottom on PAL, on NTSC it does. Add grotbags in later and a bit more, but due to the draw order I've not spotted any flicker due to display timing so it appears to be working out nicely in my favour.
The music will live inside your head after 5 minutes of play. After 10 minutes you don't notice it, it compliments the experience nicely
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Wed Mar 06, 2024 4:19 pm
by LOFI_CODER
AndyH wrote: βMon Mar 04, 2024 2:47 am
I've just a few things left to do before can begin testing properly. Some locations down in the dungeons to complete, but here's a (low-res) map of the world.
low-res-map.jpg
Bloody hell!
That looks really cool!
Getting something like that done in just 2 months is really awesome.
Respect!
Re: New Game: Emu's Massive Hunt (WIP)
Posted: Wed Mar 06, 2024 5:19 pm
by AndyH
It has been a lot of fun so the time has sort of zipped by. And thanks BTW.