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Re: Bitshifter's Z-code interpreter
Posted: Thu Apr 26, 2018 3:22 pm
by orion70
Wow! Thanks a lot
Will download tomorrow!
Re: Bitshifter's Z-code interpreter
Posted: Wed Aug 08, 2018 11:18 am
by jcompton
It looks like the <MORE> routine scrolls one line more than it should, perhaps because it's not accounting for the status line?
From the Witness intro:
But there's a missing line of text, which scrolls by but is then blotted out by the status line:
"windows are full of light, and radio"
Re: Bitshifter's Z-code interpreter
Posted: Fri Aug 10, 2018 1:53 pm
by MacbthPSW
I think I fixed the <MORE> problem with a little hack. If anyone wants to test it:
Re: Bitshifter's Z-code interpreter
Posted: Fri Aug 10, 2018 3:40 pm
by jcompton
Looks like that worked!
The same off-by-one error also affects the C64 version, presumably the others as well.
(To generate a ton of text in the early going, you can do
n.n.ring bell.read scroll
That will be enough to give even the compact font on the C64 version a run for its money.)
Re: Bitshifter's Z-code interpreter
Posted: Wed Aug 22, 2018 6:05 am
by orion70
Bitshifter, thanks sooo much for all this excellent work. I am downloading everything again (including the Witness corrected version) for my updated SD2IEC collection. So once more, this is a good moment to ask: any chance to see
Sherlock, which is my favorite Infocom adventure, in a VIC incarnation? Too much memory required? I know you worked from scratch compared to previous efforts (TNT's and the German team's versions), maybe you can find the way to squeeze everything in a 32K VIC? TIA

Re: Bitshifter's Z-code interpreter
Posted: Fri Aug 24, 2018 5:07 am
by Kakemoms
Bitshifter: If you want to save memory on the font, I have code that takes the internal char ROM to make 6-bit wide characters that are readable. I can send you the code if you want to test it out.
Re: Bitshifter's Z-code interpreter
Posted: Mon Apr 29, 2019 2:33 pm
by Kakemoms
Anyone knows if the Z-code interpreter source was made available?
Re: Bitshifter's Z-code interpreter
Posted: Thu Oct 01, 2020 1:16 pm
by polluks
Re: Bitshifter's Z-code interpreter
Posted: Thu Oct 01, 2020 1:35 pm
by orion70
Hey, interesting! Thanks for pointing it out

Re: Bitshifter's Z-code interpreter
Posted: Sat Nov 21, 2020 11:34 pm
by hlabrande
Hello all! I am the author of the aforementioned text adventure, that uses Bitshifter's wonderful interpreter (thank you!).
The game has been released for 36 different platforms, among which the VIC-20. You can find it at
hlabrande.itch.io/tristam-island. The game comes with a hint sheet and a feelie (a postcard set in the game's universe); it's around 7-10 hours of gameplay. I posted more information in
the thread of 2020 releases. Thank you!
