Re: Background change at Raster Location
Posted: Sat Jun 06, 2020 1:32 pm
Let me be clear: The code I provided in the OP is not the right way to do this. It was my first draft. I have another draft, and I'm trying to find it for you. It's not on my SD card for some reason. It was marginally better than the first draft. Ultimately, I didn't use it in my game because the game would sometimes just freeze for seconds at a time, and I didn't really have the time or the remaining memory to diagnose it.
I sort of came to the conclusion that getting a raster split to be totally solid would require more counting than I'll ever be willing to do.
But if I manage to track down my "marginally-better" version, I'll post it here. Maybe I saved it on a different SD card...?
Out of curiosity, does your program have interrupt activities unrelated to the screen that must be processed?
Edit: Damn it all, this is embarrassing. I save everything I do on the VIC, on the basis that I'll never run out of space. Every time I snap the shutter on my DSLR, it takes like three thousand VIC-20s worth of disk space. I'll see if I can reconstruct it from wet memory...
I sort of came to the conclusion that getting a raster split to be totally solid would require more counting than I'll ever be willing to do.
But if I manage to track down my "marginally-better" version, I'll post it here. Maybe I saved it on a different SD card...?
Out of curiosity, does your program have interrupt activities unrelated to the screen that must be processed?
Edit: Damn it all, this is embarrassing. I save everything I do on the VIC, on the basis that I'll never run out of space. Every time I snap the shutter on my DSLR, it takes like three thousand VIC-20s worth of disk space. I'll see if I can reconstruct it from wet memory...