Posted: Wed Nov 14, 2012 11:09 pm
This discussion alone is a victory for the vic.
The Commodore Vic 20 Forum
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https://www.sleepingelephant.com/~sleeping/ipw-web/bulletin/bb/viewtopic.php?t=5997
I guess we have different definitions of "compete." When I think of compete I think of two competitors that are in the same league. That means either player has a chance to win. Sort of like the Amiga could compete with IBM VGA graphics. In some cases the Amiga would win out where in others the VGA might win depending on who's strengths you are playing to.rhurst wrote:I agree with Boray that VIC competes with VIC-II in terms of on-screen color and resolution; and VIC is faster with its low resolution modes of its own. But throw in C64 hardware sprites, well, that's a horse of a different color.
Landing in the Village is a NUFLI format image so it's 320x200x16 without interlace. Apart from size, that's not far off what my C64 puts out.Boray wrote:Picture's look better when they are smaller, don't they.Not only smaller. Those pictures you posted are not representative of how they would look like on a C64. The FLI format used would probably flicker
That's artifacting and most 8-bits of the same era suffer from it when handling pixels that are less than one colour clock wide, especially when running NTSC; due to some deliberate designing around it the problem is far less of an issue on the C64 than it is the Apple 2 or Atari 8-bit where some games actually rely on the colours generated by artifacting for in-game graphics.Boray wrote:Ok, that's cool. I wasn't aware that something like that existed. But my c64 display is certainly not as clear as my modern PC. If you make a pixel by pixel grid (10101010) on my c64, every other character looks greenish and every other purplish. I guess this is the reason why they thickened the character set on the c64.
It's a combination of AFLI and hardware sprites with colour splits so isn't possible on the Plus/4; the closest thing at the moment is DFLI.Boray wrote:Does this NUFLI method work on the Plus/4 as well? That would be cool with all those colors.
Apple II's Hi-Res graphics hardware was designed specifically to take advantage of artifacting to produce color.TMR wrote:That's artifacting and most 8-bits of the same era suffer from it when handling pixels that are less than one colour clock wide, especially when running NTSC; due to some deliberate designing around it the problem is far less of an issue on the C64 than it is the Apple 2 or Atari 8-bit where some games actually rely on the colours generated by artifacting for in-game graphics.
The same is true for some NTSC games for the Atari 8-bit, the issue isn't as obvious with the PAL machines though and the colours produced change depending on the video hardware.RJBowman wrote:Apple II's Hi-Res graphics hardware was designed specifically to take advantage of artifacting to produce color.TMR wrote:That's artifacting and most 8-bits of the same era suffer from it when handling pixels that are less than one colour clock wide, especially when running NTSC; due to some deliberate designing around it the problem is far less of an issue on the C64 than it is the Apple 2 or Atari 8-bit where some games actually rely on the colours generated by artifacting for in-game graphics.
Here's MG Browse, displaying ASCII texts in 40 columns on the VIC-20. The routines were also used in the VIC Bible series.ral-clan wrote:C64 has 40 columns of text - VIC has 22
Both can output digitized sounds over the volume register. The VIC-20 can emulate the SID to a great degree, see here.C64 has the legendary SID audio synth chip - VIC has only square wave audio
Even though I'd have to admit defeat on this one (the VIC-I chip simply doesn't have that extra DMA to overlay sprite data seamlessly), there's Robert's Software Sprite Stack, which does a tremendous job putting lots of moving objects on the screen.C64 has sprites - VIC doesn't
It's quite interesting what the VIC-I chip is capable of, when one removes some limitations on the mainboard ... see here.adric22 wrote:I'm sorry but the VIC-20 is not in the same league with C64 graphics.