Search found 19 matches
- Fri Aug 04, 2023 1:25 pm
- Forum: Programming
- Topic: "Ultimate Expansion" - new firmware for FE3
- Replies: 62
- Views: 31712
Re: "Ultimate Expansion" - new firmware for FE3
It works now as expected, thank you.
- Fri Aug 04, 2023 6:38 am
- Forum: Programming
- Topic: "Ultimate Expansion" - new firmware for FE3
- Replies: 62
- Views: 31712
Re: "Ultimate Expansion" - new firmware for FE3
It shows the following: $ git fetch ; git log --stat -1 origin/master commit 3fcd251ffd4af2b7ab728009b21f821f8ad1a442 (HEAD -> master, origin/master, origin/HEAD) Author: Simon J. Rowe <srowe@mose.org.uk> Date: Mon Jul 10 08:20:08 2023 +0100 Fix comment wedge.asm | 2 +- 1 file changed, 1 insertion(+...
- Thu Aug 03, 2023 1:17 pm
- Forum: Programming
- Topic: "Ultimate Expansion" - new firmware for FE3
- Replies: 62
- Views: 31712
Re: "Ultimate Expansion" - new firmware for FE3
By following the new building instructions for final-expansion.git visible in git view, I am now able to build the examples too. Thank you, this is great!
However, I find that the clonable final-expansion.git repo is now three commits behind what's shown in git view. Is this by intention?
However, I find that the clonable final-expansion.git repo is now three commits behind what's shown in git view. Is this by intention?
- Thu Jul 27, 2023 12:44 pm
- Forum: Programming
- Topic: "Ultimate Expansion" - new firmware for FE3
- Replies: 62
- Views: 31712
Re: "Ultimate Expansion" - new firmware for FE3
Thanks for the link to the 1.5 download and the git clone URL. I have now managed to build all but the examples folder. It depends on some d64 tools that I don't have in my environment. (I had to download a snapshot of zippy.git and extract it in the zippy-folder since the zippy.git git module would...
- Wed Jul 26, 2023 11:32 am
- Forum: Programming
- Topic: "Ultimate Expansion" - new firmware for FE3
- Replies: 62
- Views: 31712
Re: "Ultimate Expansion" - new firmware for FE3
I would like to test the new version so I have downloaded a snapshot of the 1.5 tagged commit. But I can't build it due to missing python stuff. How do I set up a working build environment? Alternatively, is there a pre-built zip for 1.5 somewhere that I've missed? Also, is it possible to clone the ...
- Sat Apr 04, 2020 5:10 am
- Forum: Games
- Topic: Ghost Town anyone?
- Replies: 12
- Views: 7523
Re: Ghost Town anyone?
I've been amusing myself with translating the VIC 20 16k version of Ghost Town posted in this thread from German into English. And I now think that I've got something worth sharing. I've played it through using the solution from the link in the first post so it "should work". I find the ga...
- Mon Apr 22, 2019 6:45 am
- Forum: Emulation and Cross Development
- Topic: Is VIA emulation cycle-exact in VICE xvic?
- Replies: 17
- Views: 14536
Re: Is VIA emulation cycle-exact in VICE xvic?
Sigh, you are correct. The "fixed" version fixes the line jitter but breaks the initial raster synchronization for NTSC xvic on the first run (It seems to be working for PAL xvic) Rerunning the program while it is still active breaks the raster synchronization for both PAL and NTSC. This h...
- Sun Apr 21, 2019 6:21 am
- Forum: Emulation and Cross Development
- Topic: Is VIA emulation cycle-exact in VICE xvic?
- Replies: 17
- Views: 14536
Re: Is VIA emulation cycle-exact in VICE xvic?
When I wrote the RNMI code I coded it on xvic as I didn't have a real vic20 of my own back then. So the code was glitch free on the version of xvic I used but not on real hardware as pointed out in this thread. A few years later I got hold of a real vic20 and could dig deeper into the observed jitte...
- Sat Aug 20, 2011 11:41 am
- Forum: Games
- Topic: Getting Frogger to work
- Replies: 4
- Views: 1935
- Wed Nov 10, 2010 1:38 pm
- Forum: Emulation and Cross Development
- Topic: Preliminary VICE build for testing.
- Replies: 100
- Views: 40078
- Sun Jul 18, 2010 11:54 am
- Forum: Emulation and Cross Development
- Topic: Preliminary VICE build for testing.
- Replies: 100
- Views: 40078
New build: xvic-r22731-win32.zip xvic changes: - Excessive drive cpu load during reset fixed. - Drive rotation improvements. - Weak bit emulations on 64-bit systems fixed. - VIA wrap handling rewritten. Hopefully fixes timer 2 problems. Please test. The timer2 problem seems to be solved. I can't tr...
- Sun Jul 18, 2010 9:54 am
- Forum: Emulation and Cross Development
- Topic: Preliminary VICE build for testing.
- Replies: 100
- Views: 40078
As far as I know the -aspect option is only available for the SDL-ui. The -config option combined with multiple config files is an option but is not as easy to manage as a single config file. As aspect ratio really is a property of the video mode I think that they should be associated. However, I ha...
- Sat Jul 17, 2010 2:44 pm
- Forum: Emulation and Cross Development
- Topic: Preliminary VICE build for testing.
- Replies: 100
- Views: 40078
- Thu Jul 15, 2010 12:07 pm
- Forum: Emulation and Cross Development
- Topic: Preliminary VICE build for testing.
- Replies: 100
- Views: 40078
I think I've found a bug in the VIA-emulation regarding the behavior of the second timer. This has probably not anything to do with the bugs you have fixed, but anyhow.. When timer2 counts down to zero it continues into the negative so that it is possible to determine how many cycles ago it reached ...
- Wed Jul 07, 2010 2:42 pm
- Forum: Hardware and Tech
- Topic: VIC 20 mouse, trackball, ...
- Replies: 19
- Views: 11934
Some time ago, I've wrote prototype code for reading proportional devices like the Amiga mouse. Here it is (I have cleaned it up somewhat): http://hem.bredband.net/magli143/vic20/prop.zip Please note that it has only been tested on emulators so far so expect bugs. It supports the Amiga Mouse, the At...