Search found 45 matches
- Sun Mar 06, 2016 4:40 am
- Forum: Other Systems
- Topic: Super Carling The Spider (C64)
- Replies: 2
- Views: 1880
Re: Super Carling The Spider (C64)
Anything short of Mayhem in Monsterland 2 isn't going to push the C64 so I wouldn't beat yourself up too much over that. CTS is a great little game and I'm glad to see it get a bit more recognition. Thanks! Your support of the original game over the years has been appreciated a lot. :) Super Carlin...
- Wed Mar 02, 2016 6:37 pm
- Forum: Other Systems
- Topic: Super Carling The Spider (C64)
- Replies: 2
- Views: 1880
Super Carling The Spider (C64)
Hi guys, Not been on here in a while, as it's quite some time since I've done any VIC-20 work, or had a VIC-20 that works :roll: I thought some of you may be interested to know that the Commodore 64 version of Carling The Spider has just been released by Psytronik in the last few days. It's availabl...
- Mon May 12, 2014 5:12 am
- Forum: Programming
- Topic: memory locations used by disk loading
- Replies: 7
- Views: 2479
Re: memory locations used by disk loading
Having said that, it would be good to have more memory available for code. There's a simple remedy for this: just spend your VIC-20 a RAM expansion. I'm serious. I think that's down to the individual really. I never owned a VIC-20 in its time (it's older than I am) and the one I do own now is prett...
- Sun May 11, 2014 6:42 am
- Forum: Programming
- Topic: memory locations used by disk loading
- Replies: 7
- Views: 2479
Re: memory locations used by disk loading
Thanks for the extended info Mike. I appreciate I didn't say much about what I was wanting to do or why. I have a machine code game that already uses most of the zero page, and pretty much all of $0200-$02FF as data, and the cassette buffer wherever it is in the $03 page as a variable area. I know B...
- Fri May 09, 2014 3:59 am
- Forum: Programming
- Topic: memory locations used by disk loading
- Replies: 7
- Views: 2479
Re: memory locations used by disk loading
Thanks Mike
So nothing is needed in the $0200-$03FF area, I could continue to store some data there?

- Thu May 08, 2014 3:44 am
- Forum: Programming
- Topic: memory locations used by disk loading
- Replies: 7
- Views: 2479
memory locations used by disk loading
Hey guys, something I was wondering about today. Which memory locations on the unexpanded VIC-20 are needed/affected when using the kernel to load a prg from disk? And does their state going into the load function matter?
Thanks
Thanks

- Sat Dec 25, 2010 3:55 pm
- Forum: General Topics
- Topic: Carling The Spider for free
- Replies: 10
- Views: 3239
Sorry for leaving it so late in the day
Here's a download link to a zip containing both the PAL and NTSC versions of the game.
http://www.usaupload.net/d/k11w2j83fsn
Kweepa that'd be great if you could grab it for your site, thanks

http://www.usaupload.net/d/k11w2j83fsn
Kweepa that'd be great if you could grab it for your site, thanks

- Thu Dec 23, 2010 5:42 pm
- Forum: General Topics
- Topic: Carling The Spider for free
- Replies: 10
- Views: 3239
Carling The Spider for free
Hi friends, I decided this Christmas would be a good time to release Carling The Spider as a free game. Until now it has only been available through Psytronik (as far as I'm aware :D ) so hopefully it will be a new game for some of you! :) I dont actually have anywhere to host it so anyone that woul...
- Sat Sep 26, 2009 5:42 am
- Forum: Other Systems
- Topic: Ghostbusters
- Replies: 27
- Views: 10382
... expanding memory can feel like a bit of a 'cheat' I'll expand (no pun intended) on what I meant by that. To be honest this doesn't apply to the VIC as much as it would on, say, the C64, where expanding memory was comparatively unusual. And it would apply even less to something like a Sinclair Z...
- Fri Sep 25, 2009 9:26 am
- Forum: Other Systems
- Topic: Ghostbusters
- Replies: 27
- Views: 10382
I don't want to rain on anybody's parade, but the C64 version is in the range of 30-40K (cracked version 157 blocks on Latif, but that one contains docs, loading screen and ten trainers). I know the VIC-20 is much more friendly than the C64 but even a half crude version of Ghostbusters at 1/3 of th...
- Fri Sep 25, 2009 7:29 am
- Forum: Other Systems
- Topic: Ghostbusters
- Replies: 27
- Views: 10382
- Fri Sep 25, 2009 3:20 am
- Forum: Other Systems
- Topic: Ghostbusters
- Replies: 27
- Views: 10382
In fact it could almost be done in BASIC. anything can be done in basic. I suppose what I should have said is, it could almost be done justice in BASIC on an unexpanded machine, you couldn't say that of every game. I'd love to see it done unexpanded, but the benefit of say 16k or even 8k expansion ...
- Thu Sep 24, 2009 10:14 am
- Forum: Other Systems
- Topic: Ghostbusters
- Replies: 27
- Views: 10382
WOW! That would be GREAT! It's got to be one in the to-do list. Having a quick think about it, I've got a reasonable amount of what I'd need sprite-code-wise wrapped up in Carling The Spider, it might not be such a huge undertaking. I'll have a think about it as a side project, it would be nice to ...
- Thu Sep 24, 2009 6:44 am
- Forum: Other Systems
- Topic: Ghostbusters
- Replies: 27
- Views: 10382
- Sat Aug 22, 2009 10:28 am
- Forum: General Topics
- Topic: Poll: What do you do for a living?
- Replies: 103
- Views: 52192