Search found 65 matches
- Mon Mar 16, 2020 11:46 am
- Forum: Programming
- Topic: From the Commodore 64 to the Vic 20
- Replies: 2
- Views: 1005
Re: From the Commodore 64 to the Vic 20
Ok, so i am learning 6502 assembly as a way to keep my mind occupied away from the corona-virus and was wondering: How different is the Vic 20 to the C64? would i have to downsize any machine language programs that would normally work on the C64? It depends on the program; something simple will pro...
- Sun Feb 23, 2020 5:56 am
- Forum: Other Systems
- Topic: Tax man for the Commodore PET
- Replies: 10
- Views: 4442
Re: Tax man for the Commodore PET
People back then had more time on their hands, that's the issue. I was born in the wrong era. We didn't have more time available, I taught myself BASIC and then assembly language whilst at school so learning was slotted between school work, homework, family life and so on. And don't forget that you...
- Fri Jan 17, 2020 2:53 am
- Forum: Other Systems
- Topic: How to assemble code on the commodore PET
- Replies: 10
- Views: 4309
Re: How to assemble code on the commodore PET
by the way, are you THAT TMR? https://commodore64crap.wordpress.com/2018/01/09/debunking-tmrs-prepare-to-operate-part-2/ I think that's the first time it's been worded in quite that way but... yes, I'm The Magic Roundabout of Cosine / C64CD . The latter's FAQ does make the link whilst being somewha...
- Sun Jan 12, 2020 2:38 am
- Forum: Other Systems
- Topic: How to assemble code on the commodore PET
- Replies: 10
- Views: 4309
Re: How to assemble code on the commodore PET
by painful i meant setting up the emulator and getting it to run through PRG studio. it almost never works correctly I've never bothered linking like that in the past; the Crimson/ACME solution I use doesn't support it natively anyway so I just drag and drop the assembled file into the emulator. Co...
- Sat Jan 11, 2020 3:46 pm
- Forum: Other Systems
- Topic: How to assemble code on the commodore PET
- Replies: 10
- Views: 4309
Re: How to assemble code on the commodore PET
any idea where to start? please don't say PRG studio, it's a pain to set up each time I don't remember it being a painful install process when testing last year - the only issue I had personally was the lack of support for tabs in source code because I'm used to navigating around with the cursor ke...
- Sat Jan 11, 2020 2:45 am
- Forum: Other Systems
- Topic: How to assemble code on the commodore PET
- Replies: 10
- Views: 4309
Re: How to assemble code on the commodore PET
Forgive me if this is in the wrong area but i have a burning question: Just how do you run assembly code on the PET, at least those with the monitor? With the SYS command from BASIC - same as the VIC, C64 or C128 - or via the monitor's G command. And for that matter, how is the code entered? Is it ...
- Mon Dec 30, 2019 4:28 am
- Forum: Programming
- Topic: Redefining the character set and moving it on screen
- Replies: 5
- Views: 3267
Re: Redefining the character set and moving it on screen
all i get is a corrupted screen of blue lines. typed it in exactly as shown If you mean Mike's listing, that works fine but only on an unexpanded or 3K expanded VIC. You should end up with a screen of blue squares and a black ball at the top left corner which can be moved with the keys you set up w...
- Thu Nov 21, 2013 8:45 am
- Forum: Games
- Topic: New interpretation of Pitfall! for PAL Vic + 16K
- Replies: 81
- Views: 61387
Re: New interpretation of Pitfall! for PAL Vic + 16K
Retro Gamer is my favourite magazine, but it seems to be getting harder to find around here now.. I do like the home-brew section, it's fairly sensible in it's reviews, and the Vic gets an appropriate level of coverage (overshadowed by Spectrum and C64 of course) The guy who writes the homebrew sec...
- Sat Sep 14, 2013 3:47 am
- Forum: General Topics
- Topic: being a Vic-20 user in 1987 compared to 2013
- Replies: 15
- Views: 4771
I was wondering if the young people of today feel for their pc (or smartphone?) what we felt back in the days. I'm not talking sentiments of course! Just enjoyment, interest and wish to learn. From what i've seen and gathered, very few of them even see mobiles as being a computer as such and merely...
- Sat Sep 07, 2013 5:58 am
- Forum: General Topics
- Topic: So there's a blog, trolling the VIC20 and C64.
- Replies: 13
- Views: 4265
I don't see the point in these discussions in 2013. Honestly? There's no real point but they can at least be entertaining and, if done right, can be pretty educational as well; of course, this particular situation isn't one of those cases but in the past i've learnt a huge amount about 8-bit comput...
- Mon Sep 02, 2013 8:22 am
- Forum: General Topics
- Topic: So there's a blog, trolling the VIC20 and C64.
- Replies: 13
- Views: 4265
Re: So there's a blog, trolling the VIC20 and C64.
And if that's not disturbingly funny enough, here's a blog coming to the defense of our beloved 8-bitters: http://c64crapdebunk.wordpress.com/2013/08/29/the-vic-20-has-the-author-even-used-one/ I can't help but smile :-) This one is me... don't worry, this isn't the first time i've been called dist...
- Sun Nov 25, 2012 4:03 pm
- Forum: General Topics
- Topic: Best way to understand the differences?
- Replies: 27
- Views: 8196
That's artifacting and most 8-bits of the same era suffer from it when handling pixels that are less than one colour clock wide, especially when running NTSC; due to some deliberate designing around it the problem is far less of an issue on the C64 than it is the Apple 2 or Atari 8-bit where some g...
- Tue Nov 20, 2012 3:09 am
- Forum: General Topics
- Topic: Best way to understand the differences?
- Replies: 27
- Views: 8196
Ok, that's cool. I wasn't aware that something like that existed. But my c64 display is certainly not as clear as my modern PC. If you make a pixel by pixel grid (10101010) on my c64, every other character looks greenish and every other purplish. I guess this is the reason why they thickened the ch...
- Mon Nov 19, 2012 12:07 pm
- Forum: General Topics
- Topic: Best way to understand the differences?
- Replies: 27
- Views: 8196
Picture's look better when they are smaller, don't they. ;) Not only smaller. Those pictures you posted are not representative of how they would look like on a C64. The FLI format used would probably flicker Landing in the Village is a NUFLI format image so it's 320x200x16 without interlace. Apart ...
- Wed Mar 04, 2009 11:40 am
- Forum: Games
- Topic: vic 20 conversions
- Replies: 18
- Views: 7161
I'd love to see a conversion of Kikstart C16. TMR ported it to the C64 and it was pretty cool...now I want to play it on my favourite computer. :) That would be a significantly harder porting job than the C16 to C64 one... all of the visual routines would need to be done from scratch pretty much, g...