It looks great but without the ability to redefine the keys I'm completely stuck, particularly since this keyboard doesn't allow me to press up and left at the same time. I also feel like the chicken collision is a little different - not pixel perfect as in the original. If it was flickering with ju...
Very cool.
I have been hearing about FujiNet on the Antic podcast, so it's nice to see it make it to the Vic.
Would be cool to see how to integrate it into a small BASIC game
I fixed the issue with this, finally. All counter-related operations need to be 16 bit, so I added a small 16 bit lookup table to convert the bytes stored in the instructions to shorts. But... I had to download cc65 again and Yoho doesn't compile with it any more :| Will try to find an old version o...