Search found 16 matches
- Wed Oct 30, 2024 12:35 am
- Forum: Other Systems
- Topic: New C64 release: Orbix (was: New Game: FiZZ for Vic20 (35Kb))
- Replies: 3
- Views: 1974
Re: New C64 release: Orbix (was: New Game: FiZZ for Vic20 (35Kb))
No worries... I also evaluated of making a smaller version for the Vic20, but unfortunatly it will not work. Maybe take out the pinball part and make a classic pinball... does this exist on Vic20?
- Tue Oct 29, 2024 4:33 am
- Forum: Other Systems
- Topic: New C64 release: Orbix (was: New Game: FiZZ for Vic20 (35Kb))
- Replies: 3
- Views: 1974
New C64 release: Orbix (was: New Game: FiZZ for Vic20 (35Kb))
Off Topic: I released a new C64 game, but I see no option for Vic20 ?... https://fleischgemuese.itch.io/orbix ... Check it out, if you like
(mod: post provisionally moved from Games section to Other Systems section)
(mod: post provisionally moved from Games section to Other Systems section)
- Sun Aug 25, 2024 10:57 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
The game was deeply discussed in the Podcast "New game old flame": https://www.newgameoldflame.com/episode ... ng-brains/ Thank you for that
- Sun May 12, 2024 7:46 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
With Version 1.0.3 the multiplayer levels are working again...
- Sat Feb 24, 2024 2:59 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
Hello,
I added the TRSE source code for FiZZ on github and added a workaround for a compiler bug... now it is working again.
https://github.com/adaumann/fizz20
Andy
I added the TRSE source code for FiZZ on github and added a workaround for a compiler bug... now it is working again.
https://github.com/adaumann/fizz20
Andy
- Thu Feb 01, 2024 12:30 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (Released)
- Replies: 91
- Views: 47587
Re: New Game: Emu's Massive Hunt (WIP)
Hi Andy, Looks really cool, the movements of the player is very nice implemented. I question myself how the gameplay might be, is it more jump and run or are you planning some puzzles in metrovania style? Maybe you need some more elements beside the enemies… like switches, doors, boxes and a bit of ...
- Thu Jan 18, 2024 3:17 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
Some feedback from me. (I have only tested the one-player, one char levels) Pressing up for jump while pushing left or right (i.e. a long jump or running jump) is inconsistently handled. Left results in a flying jump, right in no jump at all. (I do understand that long jumps over chasms, as typical...
- Thu Jan 11, 2024 1:11 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
FiZZ will get an extensive playthrough on original hardware this weekend, [...] So we did on Sunday evening. After roughly 1 1/2 hours, we arrived at Level 22 ... https://dateipfa.de/.Public/denial/images/games/FiZZ_Level_22.jpg ... but then, the delivery boy rang the bell and brought the lunch ord...
- Wed Jan 10, 2024 9:44 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
- Tue Jan 09, 2024 1:06 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
I solved some level 9 but now I am stuck on level 12 :mrgreen: There are so many new elements introduced in these levels that I have not really come to grips with yet. But I do appreciate the text hints that are specific to each level! They are a nice touch and add some storytelling as well as much...
- Sat Jan 06, 2024 2:46 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
Thank you very much for the feedback to my game! The inspiration for the game has many sources, mostly Sutef but also Deflektor, Boulderdash, Portal and others. The game Manifold Garten is new to me, fine for me that you compare a PS5 game :-) Of course I will change the 35Kb memory layout setup, my...
- Fri Jan 05, 2024 1:57 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2024
- Replies: 17
- Views: 29544
VIC-20 Software Releases of 2024
Name: FiZZ Author : Andy Daumann Genre : Puzzle Plattformer Code : Turbo Rascal (TRSE) Requirements : VIC-20, +3 5 KB RAM Expansion, Joystick, Floppy Drive https://img.itch.zone/aW1hZ2UvMjQ0NjMyNi8xNDQ5NDIxMS5wbmc=/original/AJlP%2BV.png Description : "FiZZ" is a unique platform puzzle gam...
- Wed Jan 03, 2024 12:16 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
- Mon Jan 01, 2024 4:51 am
- Forum: Programming
- Topic: Double buffering screen bitmap
- Replies: 22
- Views: 16548
Re: Double buffering screen bitmap
Hi, I'm not really using Assembler but I can show you how I did double buffering using TurboRascal (TRSE). Maybe it helps: (A) Memory setup I used $1000 and $1e00 as screen addr1/2 to switch between. The colour address is $9400 and $9600 The charset location is at $1800, and 192 chars are sufficient...
- Mon Jan 01, 2024 12:45 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 21
- Views: 16248
Re: New Game: FiZZ for Vic20 (35Kb)
Hi,
For the C64 I have added a level builder for FiZZ as external Tool, you can edit a JSON file with new Levels and transform into a disk file . Any interest to add it for vic 20 too?
Andreas
For the C64 I have added a level builder for FiZZ as external Tool, you can edit a JSON file with new Levels and transform into a disk file . Any interest to add it for vic 20 too?
Andreas