Search found 20 matches
- Mon Dec 18, 2023 4:33 pm
- Forum: Programming
- Topic: RS232 value of first character is doubled
- Replies: 4
- Views: 5570
Re: RS232 value of first character is doubled
probably off by a bit? make sure both sides are using same parity & stop bits settings i imagine
- Fri Dec 15, 2023 10:25 am
- Forum: Programming
- Topic: Increasing the number of sound voices?
- Replies: 4
- Views: 5624
Re: Increasing the number of sound voices?
I don't know about more voices, but people have found a way to improve each voice.
Example here: https://github.com/ThePhotoChemist/Fami ... /README.md
Example here: https://github.com/ThePhotoChemist/Fami ... /README.md
- Sat Oct 28, 2023 2:28 pm
- Forum: General Topics
- Topic: Need Vic20 Music/SFX
- Replies: 9
- Views: 8490
Re: Need Vic20 Music/SFX
Hand crafted music would be ideal, but finding someone willing to learn/use VicTracker is easier said than done!
- Wed Oct 25, 2023 4:05 am
- Forum: Emulation and Cross Development
- Topic: Colour blue on NTSC VICs.
- Replies: 17
- Views: 12174
Re: Colour blue on NTSC VICs.
i had weird color issues in vice until i changed my palette to colodore. all other palettes had weird, yet different issues.
- Tue Oct 24, 2023 8:11 am
- Forum: General Topics
- Topic: Need Vic20 Music/SFX
- Replies: 9
- Views: 8490
Re: Need Vic20 Music/SFX
Well the previous title in the series on C64 used a simple rendition of Greensleeves done in SID. I'm not looking for anything overly complex, but something you can at least hum along to. People who know how to use VicTracker (or are willing to learn it) are extremely few and far between! But so far...
- Tue Oct 24, 2023 7:35 am
- Forum: General Topics
- Topic: Need Vic20 Music/SFX
- Replies: 9
- Views: 8490
Re: Need Vic20 Music/SFX
So I did spend a few hours extracting the music players from trbo and zeptopolis and messing around with them, but these both seem more suited to an arcade-type faster pace game, where mine is a slower pace RPG. I think I want something with more of a melody? Also it shouldn't loop so frequently. I'...
- Fri Oct 06, 2023 8:20 am
- Forum: Emulation and Cross Development
- Topic: Stack Watching in VICE
- Replies: 21
- Views: 13477
Re: Stack Watching in VICE
is it causing a crash or what? if you can get any breakpoint to trigger afterwards, you could use chis and scroll back to see what caused it.
- Fri Oct 06, 2023 7:52 am
- Forum: Emulation and Cross Development
- Topic: Stack Watching in VICE
- Replies: 21
- Views: 13477
Re: Stack Watching in VICE
You want == not = Each time the specified checkpoint is examined, the condition is evaluated. If it evalutes to true, the checkpoint is activated. Otherwise, it is ignored. If registers are specified in the expression, the values used are those at the time the checkpoint is examined, not when the co...
- Fri Oct 06, 2023 7:38 am
- Forum: Emulation and Cross Development
- Topic: Stack Watching in VICE
- Replies: 21
- Views: 13477
Re: Stack Watching in VICE
i don't think vice can help. you could use mame and set up a registerpoint on A=55 which would get you close. you can add some extra checks for && pc != addr to your expression to skip over places you've checked until you eventually find the one after the pla. Oh actually Vice supports condi...
- Sun Oct 01, 2023 6:07 am
- Forum: Programming
- Topic: Experimental Assembler Features
- Replies: 4
- Views: 2928
Re: Experimental Assembler Features
what if additionally f1/f3/f5/f7 function keys each saved a bookmark and f2/f4/f6/f8 switch back to where you were? or if Y jumps ahead, SHIFT Y takes you back maintaining a stack of bookmarks
- Sat Sep 16, 2023 5:34 pm
- Forum: Programming
- Topic: a Maze generator program
- Replies: 25
- Views: 11842
Re: a Maze generator program
oh haha yea i moved screen ty for the extra insight!
- Sat Sep 16, 2023 8:52 am
- Forum: Programming
- Topic: a Maze generator program
- Replies: 25
- Views: 11842
Re: a Maze generator program
Bit of a necro post, but I couldn't get the asm version posted above to work until I changed:
Coor2Ptr: lda SCPAGE // Start at the upper left corner of the screen
to
Coor2Ptr: lda #>SCPAGE // Start at the upper left corner of the screen
Coor2Ptr: lda SCPAGE // Start at the upper left corner of the screen
to
Coor2Ptr: lda #>SCPAGE // Start at the upper left corner of the screen
- Thu Sep 14, 2023 2:48 pm
- Forum: General Topics
- Topic: Jeff's VIC 20 Book
- Replies: 279
- Views: 152320
Re: Jeff's VIC 20 Book
Mine should be here next Monday!
- Thu Sep 07, 2023 3:23 pm
- Forum: General Topics
- Topic: Need Vic20 Music/SFX
- Replies: 9
- Views: 8490
Need Vic20 Music/SFX
I'm working on an RPG project, but I have no musical abilities... Looking for someone to help out! I have the VicTracker2.0 irq player already integrated, but if you have another tracker you would prefer and there's asm for an irq player, happy to switch.
- Wed Sep 06, 2023 6:59 am
- Forum: Announcement Board
- Topic: Introduce Yourself: What's your User Name based on?
- Replies: 662
- Views: 504715
Re: Introduce Yourself: What's your User Name based on?
My name is Roy, my nickname in college was fur. Since most sites won't let you use a 3 letter username I stuck them together to make furroy and it's been unique enough it's not usually taken by anyone else. Growing up, my school had Apple IIs we played on during lunch. I would run down to RadioShack...