Search found 1184 matches
- Fri Feb 02, 2024 10:40 am
- Forum: Programming
- Topic: EURO 24 football program disk with added game - a slot machine
- Replies: 13
- Views: 9354
Re: Starting VIC-20 unexpanded-project UEFA European football championship 2024
Ambitious, for sure, but I'm looking forward to seeing it develop!
- Sun Jan 28, 2024 2:49 pm
- Forum: Programming
- Topic: Recommendations for VIC-20 assembly tutorial, tools
- Replies: 10
- Views: 6771
Re: Recommendations for VIC-20 assembly tutorial, tools
I need a recommendation on a good tool to write, edit, save, load, assemble, etc on the VIC-20. Note: Shameless self-promotion lies ahead. wAx is the finest native assembler ever released for the VIC-20. If you get the wAxpander Deluxe Edition (with the printed manual*), you'll find copious tutoria...
- Sat Jan 27, 2024 5:39 am
- Forum: Programming
- Topic: How do I redefine characters with 8k or more RAM?
- Replies: 30
- Views: 18926
Re: How do I redefine characters with 8k or more RAM?
A very impressive image, nicely done!
- Wed Jan 24, 2024 7:19 pm
- Forum: Games
- Topic: looking for 8KB game cartridges with joystick support
- Replies: 3
- Views: 4798
- Wed Jan 24, 2024 9:37 am
- Forum: Games
- Topic: looking for 8KB game cartridges with joystick support
- Replies: 3
- Views: 4798
Re: looking for 8KB game cartridges with joystick support
I don't know if there's such a thing as a "list with all known" carts, but here's a decent list of 8K ROM images: https://www.commodore.ca/manuals/funet/cbm/vic20/roms/8k/index-t.html If I were filling up a multi-cart, I'd make sure to include * Omega Race * Shamus * Gorf * Avengers (Space...
- Fri Jan 12, 2024 4:01 pm
- Forum: General Topics
- Topic: Ed for Prophet 5
- Replies: 20
- Views: 17633
Re: Ed for Prophet 5
The manuals arrived today! So time to put this product on Etsy, where I'm sure I'll find it difficult to keep up with demand.
- Sun Jan 07, 2024 11:12 am
- Forum: Programming
- Topic: Pixel, pixel, on the wall - who's the squarest of them all?
- Replies: 4
- Views: 7198
Re: Pixel, pixel, on the wall - who's the squarest of them all?
I think it’s about 1 2/3 wider than tall.
- Fri Jan 05, 2024 12:31 pm
- Forum: Games
- Topic: Verbix by Fabrizio-Caruso
- Replies: 6
- Views: 9213
Re: Verbix by Fabrizio-Caruso
Thanks!
Yeah, that's fun! I might hook up my real joystick and try it again. I can never get anywhere with a keypad "joystick." I got 758 before mental fatigue got the best of me.
Yeah, that's fun! I might hook up my real joystick and try it again. I can never get anywhere with a keypad "joystick." I got 758 before mental fatigue got the best of me.
- Fri Jan 05, 2024 9:19 am
- Forum: Games
- Topic: Verbix by Fabrizio-Caruso
- Replies: 6
- Views: 9213
Re: Verbix by Fabrizio-Caruso
Instructions anywhere? What's the red area? What's the yellow area? What's the green area? What are the letters along the margin, and why does it occasionally put a new letter into a cell? How do you score points? I can move the letters around, but when I spell a word in one of the rows, nothing hap...
- Thu Jan 04, 2024 11:06 am
- Forum: Games
- Topic: New Game: LIQUIDATOR
- Replies: 13
- Views: 13219
Re: New Game: LIQUIDATOR
Great game, thanks!
A "pull" mechanic would definitely be welcome.
A "pull" mechanic would definitely be welcome.
- Mon Jan 01, 2024 7:00 pm
- Forum: Programming
- Topic: How do I redefine characters with 8k or more RAM?
- Replies: 30
- Views: 18926
Re: How do I redefine characters with 8k or more RAM?
The absence of actual DATA notwithstanding, the main problem here is your setting for 36869. When the VIC-20 gets 8K+ of expansion, the screen moves to 4096, and 36869 controls both character set address AND screen location. If you want to keep your custom characters at $1C00, then POKE 36869, 207 A...
- Mon Jan 01, 2024 11:28 am
- Forum: Programming
- Topic: My Favorite Instruction of 2023
- Replies: 19
- Views: 12731
Re: My Favorite Instruction of 2023
I'd love CMPX and CMPY, those are near the top of my wish list. Comparing two registers can also use either a zeropage temporary or self-modifying code for 6 cycles in each version. ZP is the approach I take, and it's what you'd need to use as the standard for determining whether an identity table ...
- Mon Jan 01, 2024 10:25 am
- Forum: Programming
- Topic: My Favorite Instruction of 2023
- Replies: 19
- Views: 12731
Re: My Favorite Instruction of 2023
It's fun to think about how long a 6502 program would have to be to make up the 256 bytes and get a savings.
I mean, I'd love CMPX and CMPY, those are near the top of my wish list. But there'd need to be so many of them to make an identity table worthwhile.
I mean, I'd love CMPX and CMPY, those are near the top of my wish list. But there'd need to be so many of them to make an identity table worthwhile.
- Mon Jan 01, 2024 10:04 am
- Forum: Programming
- Topic: My Favorite Instruction of 2023
- Replies: 19
- Views: 12731
Re: My Favorite Instruction of 2023
I never have a spare 256 bytes! My reaction was roughly similar when I first read about it on nesdev.org - but one never knows ... perhaps some day this idea might come handy. The thing that comes to mind is the kind of stuff you do with raster timing, where cycles need to be exact. But you seem to...
- Mon Jan 01, 2024 9:48 am
- Forum: Programming
- Topic: My Favorite Instruction of 2023
- Replies: 19
- Views: 12731
Re: My Favorite Instruction of 2023
It's a shame though they are missing the corresponding store instructions for absolute indexed. I haven't acutely felt the absence of the STi (i=some index register). Since LDi ABS,i frees up the Accumulator, it's more natural to use either STA (ZP),Y (as in your Comet loop) or STA ABS,X for these ...