Search found 61 matches
Re: VIChaos
I wasn't a Spectrum user so never played Chaos but did play a superb version on the C64 called Arena by Cult Games. I have never used a Spectrum. I bumped into Chaos via the GameBoy Advance port. No, I have never used a GBA either. ;) I have tried to get into Arena a few times, but still haven't fi...
- Fri Mar 24, 2017 12:09 am
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 10784
Re: WIP - mystery port #1: Chaos
Due to the pleasant surprise of audience participation, here is version WIP4.
Now it has graphics. Thanks Kweepa!
Also added highlight of CPU selection to make the game easier to follow.
Some graphics are still missing. Please see readme.txt, charset_udg.asm and gfx.asm:gfx_anim_*.
Now it has graphics. Thanks Kweepa!
Also added highlight of CPU selection to make the game easier to follow.
Some graphics are still missing. Please see readme.txt, charset_udg.asm and gfx.asm:gfx_anim_*.
Re: VIChaos
This was unexpected... I don't use closed source (or Windows-only) software, but I bet this beats the VIC-20 version hands down. If the output format is the same as in the VIC-20 version (prg, 5 bytes/frame, ...) then this should be great for helpful individuals. Thanks. Now there are less excuses t...
- Sat Mar 18, 2017 6:12 am
- Forum: Games
- Topic: Vicross and 2048
- Replies: 29
- Views: 9217
Re: Vicross and 2048
My first encounter with 2048 was C-2048 by P1X3L.net. Any relation to this P1XL Games? At least my minimalist port has been obsoleted.
Re: VIChaos
Still need to teach us VIC noobies how to use your sound editor. :D I managed to code some sound in BASIC in my port of Telengard, but your sound editor is something else. I have the vic-20 reference manual here, so any way to interpret the editor in light of the reference manual would be a nice pl...
Re: VIChaos
Well, I'll be damned. That is some fine pixeling! Now someone do decent sfx. 

Re: VIChaos
I think the easiest way to improve the look would be to modify the playfield from 15x10 (150 squares) to 12x12 (144 squares) (the code *seems* customizable that way...) and then use the original 16x16 sprites on a 24x25 screen. I wanted to keep the gameplay reasonably close to the original (well, t...
- Fri Mar 10, 2017 8:34 pm
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 10784
Re: WIP - mystery port #1: Chaos
Here is the test program. Threw in a test for the other VIA too.
As for the actual topic: the game is released, go here
As for the actual topic: the game is released, go here
Re: VIChaos
That being said, there's absolutely no reason why VIChaos couldn't sport user defined characters, unless VIC Porter wanted to keep the standard character set for purely 'aesthetic' reasons (i.e. keep it Rogue-like with letters). A little bit of aesthetic reasons, a little bit of inability to pixel ...
- Thu Mar 09, 2017 10:00 pm
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 10784
Re: WIP - mystery port #1: Chaos
The bug in my code was a missing "sta $912e" on the IRQ init due to copy/paste error. The VIA interrupts should have been disabled, but fired anyway on 3.0 so I did not notice. The hanging makes perfect sense. Can you report this bug to VICE please? https://sourceforge.net/p/vice-emu/bugs...
- Wed Mar 08, 2017 5:39 am
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2017
- Replies: 15
- Views: 38870
Re: VIC-20 Software Releases of 2017
Title: VIChaos Author: Julian Gollop (original), Vic Porter (VIC-20 port) Released: 2017-03-08 Requirements: VIC-20 with 16k RAM expansion Description: VIC-20 port of the Spectrum wizard battle game Screenshot: http://sleepingelephant.com/ipw-web/bulletin/bb/download/file.php?id=1301 Download: http:...
VIChaos
VIChaos is a port of the Spectrum game for VIC-20. Requires 16k memory expansion. VIChaos is a turn based wizard battle strategy game for 0-8 players. The original version by Julian Gollop was released on Spectrum in 1985. This port is based on the GBA port sources (chaos-0.82). Thanks quirky! The s...
- Sat Mar 04, 2017 12:29 am
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 10784
Re: WIP - mystery port #1: Chaos
Thanks for testing!vicist wrote:It now works in VICE 2.4 AND on the real VIC.
Here's RC3. I recalled the original having a loading screen, so I added a conversion of it. Shame about colors 8..15 not being available on hires...
Sound and other contributions still welcome.
- Sat Mar 04, 2017 12:24 am
- Forum: Games
- Topic: VIC Game Club No. 1 – Qix Inspired Games
- Replies: 78
- Views: 30856
Re: VIC Game Club No. 1 – Qix Inspired Games
... but of course it is not that easy. Turn out exomizer wants to use some bytes below that lowest address ($1000), so it was reading garbage and sometimes working. Attempt #2 required disassembling the game and shaving off a few bytes to raise the lowest address. So here is a version that should al...
- Fri Mar 03, 2017 4:59 am
- Forum: Games
- Topic: VIC Game Club No. 1 – Qix Inspired Games
- Replies: 78
- Views: 30856
Re: VIC Game Club No. 1 – Qix Inspired Games
Is there any prg version of squeeze? I can't play taps on my vic. Late to the party, but here is my attempt at a prg version. It's actually a D64, but the loader is not needed. This is untested, perhaps one of you experts can check if it works as it should. Right now I feel it would have been great...