Search found 38 matches
- Sun Jan 15, 2023 6:58 pm
- Forum: Games
- Topic: The Archivist
- Replies: 23
- Views: 11432
Re: The Archivist
* Actions have various types of conditions based on inventory, or items in a room, or items NOT in inventory, or which room the player is in. * Actions have various effects, like moving the player, moving inventory, triggering timers, ending the game. I spent so many hours trying to think up a low-...
- Wed Dec 28, 2022 5:21 pm
- Forum: Games
- Topic: The Archivist
- Replies: 23
- Views: 11432
Re: The Archivist
What's the authoring environment like for this system?
- Wed Dec 28, 2022 5:06 pm
- Forum: Games
- Topic: New Denial Collection: 5 BASIC 5 line games
- Replies: 1
- Views: 2139
Re: New Denial Collection: 5 BASIC 5 line games
Impressive 
I never did learn the algorithm to beat Lights Out. I used to beat Magic Square on the old handheld Merlin electronic game, though. Does that count?

I never did learn the algorithm to beat Lights Out. I used to beat Magic Square on the old handheld Merlin electronic game, though. Does that count?

- Tue Jun 21, 2022 4:52 pm
- Forum: Games
- Topic: Realms of Quest VI progress thread (currently in early planning stages, or I wish I had more free time)
- Replies: 9
- Views: 5055
Re: Realms of Quest VI progress thread (currently in early planning stages, or I wish I had more free time)
For my part, I loved the solid systems and mechanics in ROQV, but ultimately I set it aside because the themes and creatures were too dark for my tastes
I guess I just like my RPGs a bit more cartoony and light-hearted. Dungeonmans is pretty good in this regard.

I guess I just like my RPGs a bit more cartoony and light-hearted. Dungeonmans is pretty good in this regard.
- Tue Oct 26, 2021 8:06 pm
- Forum: Games
- Topic: WIP: Siege
- Replies: 11
- Views: 3253
Re: WIP: Siege
Maybe it could actually be some sort of mini game: a skill based game like Archon? Or a chance based game like a roulette wheel? Or would luck kill the fun? Maybe it should stay static like chess. What do you think? Maybe you have a finite amount of currency to ration over the game and spending som...
- Sat Jul 24, 2021 3:34 pm
- Forum: Games
- Topic: My Cross-Lib games can be played online
- Replies: 2
- Views: 898
Re: My Cross-Lib games can be played online
These all worked on my laptop. Quick to load, too.
- Thu Jan 07, 2021 9:06 pm
- Forum: Games
- Topic: New release: Underwater Basket Weaving
- Replies: 13
- Views: 5261
- Sun Dec 06, 2020 6:40 pm
- Forum: Games
- Topic: Graphic Adventure Creator/The Quill - Did the VIC get one?
- Replies: 11
- Views: 2446
- Fri Sep 11, 2020 4:33 pm
- Forum: Games
- Topic: Realms Of Quest V - tell your progress in-game!
- Replies: 10
- Views: 2387
Re: Realms Of Quest V - tell your progress in-game!
Real simple here tell me who on this forum is Playing Realms Of Quest V and how Far are you in the game? I was really hot on this game when it first came out, but I found the insta-kill squares in the dungeon so annoying that I haven't picked it up in a while. :| Yeah, there's a spell that helps, b...
- Wed Aug 26, 2020 7:11 pm
- Forum: Emulation and Cross Development
- Topic: TRSE: What am I doing wrong with keypressed?
- Replies: 8
- Views: 1791
- Wed Aug 26, 2020 7:09 pm
- Forum: Emulation and Cross Development
- Topic: Putting a VIC program into a QR code
- Replies: 19
- Views: 4930
Re: Putting a VIC program into a QR code
Can you fit a whole game into a QR code?
https://www.youtube.com/watch?v=ExwqNreocpg
https://www.youtube.com/watch?v=ExwqNreocpg
- Fri Jul 10, 2020 5:31 pm
- Forum: Emulation and Cross Development
- Topic: TRSE: What am I doing wrong with keypressed?
- Replies: 8
- Views: 1791
Re: TRSE: What am I doing wrong with keypressed?
That works. With the caveat that all keys pressed, up to, and including the space, are printed upon exit, below the READY prompt. Not a big deal for a throwaway test program like this.
Is getkey() documented somewhere and I'm just blind?
Is getkey() documented somewhere and I'm just blind?
- Tue Jun 23, 2020 7:07 pm
- Forum: Emulation and Cross Development
- Topic: TRSE: What am I doing wrong with keypressed?
- Replies: 8
- Views: 1791
Re: TRSE: What am I doing wrong with keypressed?
I upgraded to 10.6 but still no dice.
- Sat Jun 20, 2020 11:02 am
- Forum: Emulation and Cross Development
- Topic: TRSE: What am I doing wrong with keypressed?
- Replies: 8
- Views: 1791
Re: TRSE: What am I doing wrong with keypressed?
What happens if you leave out the line: Yeah, if I comment out the "keypressed" line, I get an infinite loop. check the documentation regarding the use of the "keypressed()" function Sure, seems straightforward. Description Tests whether the key specified in parameter 1 is press...
- Sat Jun 20, 2020 9:45 am
- Forum: Emulation and Cross Development
- Topic: TRSE: What am I doing wrong with keypressed?
- Replies: 8
- Views: 1791
TRSE: What am I doing wrong with keypressed?
I'm brand new to TRSE. I want to fill the screen with garbage, until space is pressed, which should exit the program. What actually happens is that the program only performs a single trip through the while loop then exits immediately. program MyProgram; var i: integer; c: byte = 65; k: byte = 0; beg...