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Pulse: final source code released
Posted: Sat Aug 08, 2020 1:35 pm
by pixel
Finally, here's down to the metal what alcohol can do to people:
https://github.com/SvenMichaelKlose/pulse
If you find porn, you can keep it.
You cannot fake original tapes with it.
Re: Pulse: final source code released
Posted: Sat Aug 08, 2020 3:18 pm
by chysn
My experience suggests that the Ballmer Peak is real.
Is there an executable for this? A prg or .d64?
Re: Pulse: final source code released
Posted: Sun Aug 09, 2020 1:50 am
by pixel
chysn wrote: ↑Sat Aug 08, 2020 3:18 pm
My experience suggests that the Ballmer Peak is real.
Is there an executable for this? A prg or .d64?
https://lmgtfy.com/?q=vic-20+pulse+download
Just kidding.

Here:
https://eyes-uk.itch.io/pulse
Unfortunately, donations are welcome again at these times.

Re: Pulse: final source code released
Posted: Mon Aug 10, 2020 9:54 am
by chysn
Thanks, I got it yesterday! I can't wait to play it.
Re: Pulse: final source code released
Posted: Mon Aug 10, 2020 6:01 pm
by chysn
This is a candidate for Best VIC-20 Game Ever. It kind of takes me back to Scramble for Vectrex.
Re: Pulse: final source code released
Posted: Tue Sep 15, 2020 1:41 am
by christo
My goodness very nice, pixel. I have only seen the video and perused the code, not yet played it but I will!
Just curious to what extent the lisp build approach is idiomatic in the VIC 20 community. I can't recall seeing a cross development setup like that recently.
Re: Pulse: final source code released
Posted: Tue Sep 15, 2020 4:46 am
by pixel
christo wrote: ↑Tue Sep 15, 2020 1:41 am
Just curious to what extent the lisp build approach is idiomatic in the VIC 20 community. I can't recall seeing a cross development setup like that recently.
Brought that setup from my home planet, so no-one else will ever use it before Earth dies.
Could have done it with as65 as well.