Random Noise Generator
Posted: Thu Apr 04, 2019 2:41 pm
So I tried out a one line random noise generator program based off one I know about for the C64. Goes like so:
10 POKE 36874+RND(1)*25,RND(1)*256 : GOTO 10
But when I run this the VIC-20 (right now just an emulator for experimenting, I should say) the screen explodes into random color madness, and while this is delightful, I would like a certain degree of control over it. How would I prevent this? Also, if I didn't want to prevent this, how would I be able to stop it and get back to programming? When the ball gets rolling on the above program and I hit STOP it leaves the screen as a blob of color and characters.
Thanks!
10 POKE 36874+RND(1)*25,RND(1)*256 : GOTO 10
But when I run this the VIC-20 (right now just an emulator for experimenting, I should say) the screen explodes into random color madness, and while this is delightful, I would like a certain degree of control over it. How would I prevent this? Also, if I didn't want to prevent this, how would I be able to stop it and get back to programming? When the ball gets rolling on the above program and I hit STOP it leaves the screen as a blob of color and characters.
Thanks!