Page 1 of 3

Zombie Calavera Prologue

Posted: Sat Oct 27, 2018 1:37 am
by majikeyric

Re: Coming soon : Zombie Calavera Prologue

Posted: Sat Oct 27, 2018 6:19 am
by beamrider
looks fantastic!

those sprites have a real turn of speed and the artwork is excellent.

Re: Coming soon : Zombie Calavera Prologue

Posted: Sat Oct 27, 2018 6:39 am
by hasseapa
Jumping, shooting, elevators, bats, the living dead (skeletons instead of mummies) - reminds me about Pharaoh's Curse!

Looks excellent.

The 'micro-scrolling' (I guess by necessity rather than by design) makes it even cooler.

Re: Coming soon : Zombie Calavera Prologue

Posted: Sat Oct 27, 2018 6:42 am
by Ola H
:o The quick jumping and shooting makes it look a little like a zoomed-in Pharaoh's Curse with more distinctive, up to date artwork. Looks like it plays really well too. Very excited about this!

Re: Coming soon : Zombie Calavera Prologue

Posted: Sat Oct 27, 2018 5:24 pm
by Ghislain
Looks great! The VIC-20 is really having a renaissance these past few years.

Re: Coming soon : Zombie Calavera Prologue

Posted: Sun Oct 28, 2018 4:42 am
by AndyH
Amazing - like the look of this a lot.

Re: Coming soon : Zombie Calavera Prologue

Posted: Mon Oct 29, 2018 8:48 am
by Kweepa
WOw.
Please complete ASAP!
Also please fix the outline around the moon!

Re: Coming soon : Zombie Calavera Prologue

Posted: Mon Oct 29, 2018 10:32 am
by tokra
Kweepa wrote:Also please fix the outline around the moon!
I agree this looks fantastic. I've thought about the outline around the moon as well. It looks like the game uses the inverse-mode, so the background color is black and every other color is a char-color. Two solutions to fix the outline come to mind:

- using raster-interrupts to change the background-color
- using multicolor-chars for the moon

However both methods would lead to corruption once a "sprite" goes through the moon-graphics. Not sure, if the moon could be placed in a safe-area on the screen that the sprites cannot go, but this would probably mean a big change to the level-design.

Re: Coming soon : Zombie Calavera Prologue

Posted: Mon Oct 29, 2018 11:03 am
by Kweepa
Ugh, stupid VIC-20. :)

Ah, I just noticed the 'mojon twins' credit - so it's based on an old Speccy game. Nice!

Re: Coming soon : Zombie Calavera Prologue

Posted: Mon Oct 29, 2018 12:21 pm
by orion70
Kweepa wrote:Ugh, stupid VIC-20. :)
Do not dare Kweepa! :)
Great job Majikeyric, can't wait to play this! Also, a cart commercial release with its wonderful box and instructions and everything would be just COOOOOL :P

Re: Coming soon : Zombie Calavera Prologue

Posted: Mon Oct 29, 2018 1:21 pm
by beamrider
tokra wrote:
Kweepa wrote:Also please fix the outline around the moon!
I agree this looks fantastic. I've thought about the outline around the moon as well. It looks like the game uses the inverse-mode, so the background color is black and every other color is a char-color. Two solutions to fix the outline come to mind:

- using raster-interrupts to change the background-color
- using multicolor-chars for the moon

However both methods would lead to corruption once a "sprite" goes through the moon-graphics. Not sure, if the moon could be placed in a safe-area on the screen that the sprites cannot go, but this would probably mean a big change to the level-design.
another alternative would be to draw those corners in every alternate frame and let the moon shimmer a bit :D

Re: Coming soon : Zombie Calavera Prologue

Posted: Mon Oct 29, 2018 11:07 pm
by joshuadenmark
This game looks amazing, wooow :D

Re: Coming soon : Zombie Calavera Prologue

Posted: Wed Oct 31, 2018 7:22 am
by hasseapa
I guess the most simple solution to the moon borders would be a coarse black outline. It would require 8 additional chars though.
moonoutline64x64.png
moonoutline64x64.png (3.08 KiB) Viewed 11570 times
Note that this is the Spectrum version moon + outline (i.e. square pixels and Spectrum colors).

The outline can be camouflaged further in many ways:

Half moon with craters
moonhalfcraters64x64.png
moonhalfcraters64x64.png (3.09 KiB) Viewed 11570 times
Wicked man-in-the-moon
mooncrescentmaninmoon128x64.png
mooncrescentmaninmoon128x64.png (3.36 KiB) Viewed 11570 times
Spookily clouded (needs even mored additional chars)
moonclouded128x128.png
moonclouded128x128.png (3.8 KiB) Viewed 11570 times

Re: Zombie Calavera Prologue

Posted: Wed Oct 31, 2018 8:58 am
by majikeyric
It is released! Happy halloween everyone! :mrgreen:

http://sleepingelephant.com/ipw-web/bul ... 16#p102416

sorry hasseapa there are none char left in the game charset.

Re: Zombie Calavera Prologue

Posted: Wed Oct 31, 2018 9:58 am
by hasseapa
majikeyric wrote:
sorry hasseapa there are none char left in the game charset.
Yeah, I almost expected that after having seen the full map of the Spectrum game.

Thanks a LOT for the game! I hope to have a first go later tonight.