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Meteor Storm (New Game)

Posted: Wed Oct 03, 2018 11:15 pm
by dr.geek
Here is a little game I made (originally for the PET 3032) with the Quetzalcoatl C Compiler for the Unexpanded VIC 20 - Gameplay is simple, but It was just to see if I could get a functional game made with the compiler.

Meteor Storm - Avoid the meteors with the A and D Keys

Image

Re: Meteor Storm (New Game)

Posted: Fri Oct 05, 2018 10:23 am
by AndyH
Brilliant. Very speedy. Got plans for something bigger now you've had success with the compiler?

Re: Meteor Storm (New Game)

Posted: Fri Oct 05, 2018 6:24 pm
by dr.geek
For Sure - will be interesting as the runtime module is 1.5kb, levaing only 2kb for the actual game code - Meteor Storm is 529 bytes, so things will be a squash in the Unexpanded VIC - but that will just add to the challenge - the next phase will be to work out arrays for multi-object action.

Re: Meteor Storm (New Game)

Posted: Sat Oct 06, 2018 8:44 am
by Kweepa
Is the runtime monolithic, or can you avoid certain library functions to keep it small?

Re: Meteor Storm (New Game)

Posted: Sat Oct 06, 2018 3:26 pm
by dr.geek
Kweepa wrote:Is the runtime monolithic, or can you avoid certain library functions to keep it small?
Monolithic i think - as it's only a beta when development ceased - there is a smaller, earlier runtime included in the download package - I will do some tests to see if there are any differences in final binary size