Re: Work in progress: REALMS OF QUEST V
Posted: Wed Feb 22, 2017 4:31 pm
The graphics are stunning!
The Commodore Vic 20 Forum
http://www.sleepingelephant.com/ipw-web/bulletin/bb/
http://www.sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=8380
That could be an interesting idea -- make NPCs out of Denial community members. I haven't written any specifics to the Storyline yet (I want the game engine in place before I do so).R'zo wrote:That could be a fun idea, have people from denial donate pics for npc graphics.tonyrocks wrote:very nice! Hey, can I be a model for one of the characters? HEHE. I give you permission to use my avatar.
Graphics are looking awesome so far. I can't wait to see this game in action.
Ghislain wrote:
Also, if somebody can be kind enough to run this on real hardware on a real TV, please let me know if it looks OK, particularly if the resized screen fits on a TV set (I'm especially curious how it looks on an NTSC TV). That would be very much appreciated.
Well thank you. I'm glad to know that it at least fits. Is your TV a CRT or a modern flatscreen TV? When I get the time to do so, I'll pull out my VIC-20 and also test it myself.R'zo wrote:Ghislain wrote:
Also, if somebody can be kind enough to run this on real hardware on a real TV, please let me know if it looks OK, particularly if the resized screen fits on a TV set (I'm especially curious how it looks on an NTSC TV). That would be very much appreciated.
I got my vic out and hooked it up. It fits perfectly on the screen (ntsc). Some of the graphics were a little harder to make out than in VICE but the color and saturation are a little off on the tv and I don't have the remote I need to adjust them.
It's a crt. One of the short lived Era of digital tubes. But a square screen not a flat screen. When I have the extra time i'll hook it up to the flat screen but I also have to get the flat screen away from the wife and kids long enough.Ghislain wrote:
Well thank you. I'm glad to know that it at least fits. Is your TV a CRT or a modern flatscreen TV? When I get the time to do so, I'll pull out my VIC-20 and also test it myself.
If you are so kind to provide a photographic screenshot (ideally for both of your viewing equipment), that'd help a lot to assess how much leeway is left at the sides.R'zo wrote:It's a CRT. [...]
Those are pretty cool attribute name suggestions. As for the font, I know it can be a bit off putting at first. What I might do (after the game is done) is give the player the option to switch between the new "Deluxe" font, the "Legacy" Realms 1-3 font (but with lower case letters as well) and the VIC-20 "System" font. My intent is not to alienate the potential audience too much.Kweepa wrote:Looking good!
The font looks great for blocks of lower case text. The capitals are rather difficult to read though.
For the stats, I can barely make out I.Q.
(I like to make things balanced, so I would probably change all the stats to equal letters:
muscle, brains, reason, bounce, fettle, charms.
brawn, brain, sense, verve, vigor, charm.
beef, wits, lore, zeal, life, lure.
vim, wit, ken, zip, pep, awe. I love these words
That's just me though.)
Hey this is looking nice. I wonder since there will be up to 10 player characters if they will all be able to fight in melee combat like the previous realms games or will the characters in the back be limited to ranged weapons and spells?Ghislain wrote:I uploaded a small demo of the menu system. Keep in mind that it is very limited -- you can just see the portraits for the inn, market, guild, temple and castle. And you can also view the characters in the test party.
Download here: https://sites.google.com/site/gdbsite50 ... ects=0&d=1
To run it just load"rq5.demo",8 from the folder and RUN (using VICE -- make sure that true drive emulation is turned off). Just press F1 to start new game into the castle menu.
Also, if somebody can be kind enough to run this on real hardware on a real TV, please let me know if it looks OK, particularly if the resized screen fits on a TV set (I'm especially curious how it looks on an NTSC TV). That would be very much appreciated.
Mike wrote:If you are so kind to provide a photographic screenshot (ideally for both of your viewing equipment), that'd help a lot to assess how much leeway is left at the sides.R'zo wrote:It's a CRT. [...]
The first one (title screen) is 22*25, but the second one is 23*26 -- which is the one we're really concerned about. It looks a little bit cut off in the upper right corner there, but it looks like it's still useable. The NTSC screen size has less room to play with than PAL.R'zo wrote:There you go. I'm sorry ito took so long. As you can see it fits nicely. Could maybe even fit one more row and column.Mike wrote:If you are so kind to provide a photographic screenshot (ideally for both of your viewing equipment), that'd help a lot to assess how much leeway is left at the sides.R'zo wrote:It's a CRT. [...]
Thank you.rubygolem wrote:
Hey this is looking nice. I wonder since there will be up to 10 player characters if they will all be able to fight in melee combat like the previous realms games or will the characters in the back be limited to ranged weapons and spells?
Not much else we can do about this. If I decrement the horizontal positioning register by one (including the then necessary changes to the raster routine) the entire view would shift four pixels to the left, and then it would crop the corners on the left-hand side.Ghislain wrote:The first one (title screen) is 22*25, but the second one is 23*26 -- which is the one we're really concerned about. It looks a little bit cut off in the upper right corner there, but it looks like it's still useable. The NTSC screen size has less room to play with than PAL.