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In the making: Arukanoido – an Arkanoid clone
Posted: Fri Aug 14, 2015 7:25 am
by pixel
Download:
http://hugbox.org/pixel/software/vic-20/arukanoido/
Arukanoido requires +24K and a joystick or paddles. Keyboard mode is a little nasty.
Video:
https://www.youtube.com/watch?v=Kz5wB50rfME
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 8:26 am
by orion70
Impressive! Another (hopefully) soon-to-come release from the excellent Pixel Productions
Apart from the obvious to-dos, is it me or the ball varies its speed suddenly from time to time, at least in VICE?
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 8:36 am
by Boray
Wohooo! This will be great! So impressive for the Vic-20. Are you planning for both joystick and paddle play by the way?
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 8:42 am
by pixel
I'm glad you're exited!
The varying speed thing is kind of confusing me. I guess there's something wrong with the sine table. It'll get resolved sooner or later.
Paddles already came to mind. Perhaps the Vaus should be wider for joystick players, because I find it really hard to catch the ball with just a joystick.
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 8:55 am
by joshuadenmark
This was/is one of my favorite games on Amiga 500
Your version for the friendly one looks really nice - my vote is for paddle support and lots of RAM expansion
Whaaaaaaa I use sunscream already
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 9:09 am
by pixel
Oh, no! A misunderstanding!
There absolutely will be paddle support! No way around it.
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 10:01 am
by joshuadenmark
Great
paddles out of the closest
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 10:05 am
by orion70
Out of the closest... closet? Good to have them at hand
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 10:17 am
by Mayhem
If it's gonna need extra memory, screw 3k and make it 8k instead, feel the space
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 10:24 am
by Vic 2000
You can even afford 16k if you want.
Great job, feels lightyears smother then any breakout game i have played on Vic 20. Nice graphics too. At last, Arkanoid on Vic 20.
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 10:26 am
by tokra
This looks very promising indeed! I see you a 32 character vertical screen = 256 lines. This will just be visible on most PAL-TVs. Better add an option to adjust the vertical position as some CRT-TV-sets may be off a little.
orion70 wrote:is it me or the ball varies its speed suddenly from time to time, at least in VICE?
If I observed correctly the ball is fast when going diagonally. Maybe something to do with this?
http://tvtropes.org/pmwiki/pmwiki.php/M ... SpeedBoost
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 11:55 am
by pixel
tokra wrote:This looks very promising indeed! I see you a 32 character vertical screen = 256 lines. This will just be visible on most PAL-TVs. Better add an option to adjust the vertical position as some CRT-TV-sets may be off a little.
O.K. I will. Guess I'll have to cut off four lines for the NTSC version as well?
That would surprise me a little. It started to go wrong when I changed the math (I didn't like some workarounds that came with the first version). Some quality sleep will probably do the trick.
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 12:15 pm
by pixel
Mayhem wrote:If it's gonna need extra memory, screw 3k and make it 8k instead, feel the space
LOL!
Vic 2000 wrote:You can even afford 16k if you want.
Great job, feels lightyears smother then any breakout game i have played on Vic 20. Nice graphics too. At last, Arkanoid on Vic 20.
With only small adjustments the core would be ~1700 bytes at the moment. Looks like an unexpanded tape version is easy to do, but I won't focus on that. I'm afraid the game has to be finished ASAP. 16k sounds pretty good. Guess I'll keep the level data uncompressed and add a level editor instead.
EDIT: the smoothness is because it's got 1/256th pixel accuracy.
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 1:36 pm
by Vic 2000
You're really good at what you do and shows what Vic 20 is capable of. This game almost have a non Vic 20 feeling to it, it's simply too smooth. I like the graphic design as well. Vic 20 has many great shooters but no awesome break out, this seems to fix that.
Re: In the making: Arukanuido – an Arkanoid clone
Posted: Fri Aug 14, 2015 1:48 pm
by pixel
Just surfing a giant wave called manic episode.
One can catch bonuses. Only the laser can be activated but it hits the bricks now.